How would you RP an evil druid?

You could also have the druid relocated from another country and is trying to make his new home into something that resembles the former home. A druid out of 'Africa' and not found himself in 'Siberia' may want to change the ecosystem and climate to resemble his old home with lions and rhinos and making it hot. The locals are not used to this and would see him as evil. This can be a long term plan over several levels changing the climate. There can be strange animal sightings and such in the beginning with portals bringing a whole herd of something in the mid levels.
 

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On a more serious note than my previous answers, an evil druid is a character that takes the most expedient course in pursuit of his/her goals as a druid without regard for the rights of other creatures to life, freedom, happiness, truth, and beauty. So if the druid's goal is to protect nature or preserve the balance between nature and civilization, then s/he will wantonly kill or imprison the innocent, lie, and destroy beauty, so long as it helps to achieve that goal.
 



Roleplaying evil is remarkably easy. I'n fact I'd say most DMs can attest it comes vary easy to players. Especially those that put CN on their character sheets. :)

But really if you roleplay a guy trying to be really good who even succeeds at it most of the time, but can't stop occasionally brutally murdering someone, you're roleplaying an evil character.
 

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There's plenty of brutality, blood, and savagery in nature. All a druid needs to do is willingly embrace that as a method or goal and embrace the cruelty as a creature capable of making other, more merciful or kind, choices.
 

The druid is deliberately manipulating the environment on the fringes of civilization so that Big Fierce Animals Are No Longer Rare. For instance, an Everglades-like swamp that is now churning out a steady supply of 15-foot crocodiles and pythons big enough to swallow - and digest - a child. The over-populated deer / moose are getting into the farmers' fields, looking for enough to eat. Wolves / coyotes / bears wander into town, following the odor of the garbage heap and incidentally investigating any passed-out drunks sleeping it off.
The druid's motivating philosophy is that Nature must be able to defend itself, and when Nature isn't getting the job done on its own … he can give the process a push.

If you want the druid to be a screen for a greater evil, he is trying to produce enough food to keep a population of Hill Giants fed. He needs more space and must change the ecosystems to encourage big grazing animals that live in herds - like horses, buffalo, &c.
 

You could also have the druid relocated from another country and is trying to make his new home into something that resembles the former home. A druid out of 'Africa' and now found himself in 'Siberia' may want to change the ecosystem and climate …
Or vice versa. The 3e supplement Frostburn introduced a god of winter who would be perfectly happy to start on a mountaintop and spread downhill / out from there. Start at say Mt. Kilimanjaro, or icecap the Alps. A druid might find such a divinity and multiclass. He now has a 'force multiplier' who can create conditions that are antithetical to Civilization but to which Nature can adapt.
 

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