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General Tabletop Discussion
*Dungeons & Dragons
How Would You Run a Game with 5 Mins Prep Time
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<blockquote data-quote="Greenstone.Walker" data-source="post: 6916598" data-attributes="member: 6788312"><p>Possibly not that helpful in a D&D forum, but if I were running a D&D game with 5 minutes prep, I'd consider running it in the Dungeon World system.</p><p></p><p>As for the setting, I'm a big fan of the "Three Whys" strategy. Make a statement about the setting, then ask "why" three times.</p><p></p><p>For example. "PCs have to clear a mine of a goblin infestation".</p><p>Why? Goblins moved in recently, and the mine is no longer producing gold for its owner.</p><p>Why? The owner stiffed the goblins on a deal and they took his mine as leverage.</p><p>Why? They want their money. If they get it, they'll consider leaving the mine alone.</p><p></p><p>Now you have a plot, a couple of complications, and the option of resolving it peacefully or violently.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 6916598, member: 6788312"] Possibly not that helpful in a D&D forum, but if I were running a D&D game with 5 minutes prep, I'd consider running it in the Dungeon World system. As for the setting, I'm a big fan of the "Three Whys" strategy. Make a statement about the setting, then ask "why" three times. For example. "PCs have to clear a mine of a goblin infestation". Why? Goblins moved in recently, and the mine is no longer producing gold for its owner. Why? The owner stiffed the goblins on a deal and they took his mine as leverage. Why? They want their money. If they get it, they'll consider leaving the mine alone. Now you have a plot, a couple of complications, and the option of resolving it peacefully or violently. [/QUOTE]
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How Would You Run a Game with 5 Mins Prep Time
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