Zardnaar
Legend
Tonight my wife wanted to play D&D with DM+ 1 player. I let her start at level 5 and she chose a water elemental Druid from the EN5ider Circles of Power article. Similar to a PHB Land Druid:Coast but you can turn into a water elemental at level 10.
And since it was DM+ her I let her use method 5 dice rolling from Unearthed Arcana. That is the 1E UA, heard of 4d6 drop the lowest? this one is something like 4-9 dice keep the best 3.
Str 6d6
Dex 5d6
Con 7d7
Int 4d6
Wisdom 8d6
Charisma 9d6
No surprise lots of really high scores but since it was the two iof us I did not care.
While she was making her character I had to make an adventure. With 15 minutes. I decided on a hexcrawl printed out the player map and DM map for Monkey Island for the Basic Fantasy RPG (B/X clone free adventure) borrowed the random encounter tables, mnade a 1d6 list of NPCs to meet, wrote a quick plot hook (washed up on island) and designed a quick modifier to the chance of having a random encounter. (1d10, 3 times per day encounter occurs on a 1 or a 1-2 if less than 50% health).
On most dyas she would only have 1 encounter, one day she got 2 but one of them was a weather event, the worst encounter as a sea one after she fixed her boat and got attacked by a giant crocodile in a storm (4d10 call lightnings)
Each keyed encounter on the map was a 100% chance of a random encounter. I made up names for non hostile NPCs, rolled a 1d6 for one of my "important" PC and winged it from there. 2 hour session and bobs your uncle.
Things she defeated solo.
4 dire wolves (solved with non combat/charm animal on pack leader)
Minotaur (Conjure Animals 2 dire wolves)
Giant Croc
and help from NPC
2 Manticores
By the end of the session I had a plot line about demonic ape men (Thanks Savage Tide AP) and Demogorgon cultists on Monkey Isle (Think Isle of Dread Ape themed).
Well thats what I did how would you run a game with 15 minutes of prep?
And since it was DM+ her I let her use method 5 dice rolling from Unearthed Arcana. That is the 1E UA, heard of 4d6 drop the lowest? this one is something like 4-9 dice keep the best 3.
Str 6d6
Dex 5d6
Con 7d7
Int 4d6
Wisdom 8d6
Charisma 9d6
No surprise lots of really high scores but since it was the two iof us I did not care.
While she was making her character I had to make an adventure. With 15 minutes. I decided on a hexcrawl printed out the player map and DM map for Monkey Island for the Basic Fantasy RPG (B/X clone free adventure) borrowed the random encounter tables, mnade a 1d6 list of NPCs to meet, wrote a quick plot hook (washed up on island) and designed a quick modifier to the chance of having a random encounter. (1d10, 3 times per day encounter occurs on a 1 or a 1-2 if less than 50% health).
On most dyas she would only have 1 encounter, one day she got 2 but one of them was a weather event, the worst encounter as a sea one after she fixed her boat and got attacked by a giant crocodile in a storm (4d10 call lightnings)
Each keyed encounter on the map was a 100% chance of a random encounter. I made up names for non hostile NPCs, rolled a 1d6 for one of my "important" PC and winged it from there. 2 hour session and bobs your uncle.
Things she defeated solo.
4 dire wolves (solved with non combat/charm animal on pack leader)
Minotaur (Conjure Animals 2 dire wolves)
Giant Croc
and help from NPC
2 Manticores
By the end of the session I had a plot line about demonic ape men (Thanks Savage Tide AP) and Demogorgon cultists on Monkey Isle (Think Isle of Dread Ape themed).
Well thats what I did how would you run a game with 15 minutes of prep?