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How you going to roll... 5.24 into your game(s)?
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<blockquote data-quote="Argyle King" data-source="post: 9389227" data-attributes="member: 58416"><p>Initially, my enthusiasm for 5e24 was kinda meh. </p><p></p><p>After further thought, there's enough of a gap between the last time I purchased books and now that I'd likely just pick up the 5e24 books and not look too much at the old stuff. </p><p></p><p>I don't think I would say that my enthusiasm has changed; it's more that I didn't buy into "post-Tasha's" at all, so the new books are a significant change for me. </p><p></p><p>If anything, the updated Greyhawk material will be useful for me. D&D isn't my primary rpg right now, but one of the games I play is a universal/toolkit system for which I've gotten pretty good at converting things. While I wasn't introduced to Greyhawk until 3rd Edition, I've always preferred the general vibe of it over Forgottem Realms. (Oddly, I also have some non-D&D nostalgia connected to Greyhawk because I learned how to play GURPS via a DM who ran the Against the Slavers modules using that system.)</p><p></p><p>As far as D&D 5e, if I run a game, it will likely be 90% 5e24, with the remaining 5e14 bits being classes and concepts (such as necromancer) that are not currently available for 5e24. I may also houserule ability score bonuses to key off something other than backgrounds. I prefer 5e14 backgrounds and background features more.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9389227, member: 58416"] Initially, my enthusiasm for 5e24 was kinda meh. After further thought, there's enough of a gap between the last time I purchased books and now that I'd likely just pick up the 5e24 books and not look too much at the old stuff. I don't think I would say that my enthusiasm has changed; it's more that I didn't buy into "post-Tasha's" at all, so the new books are a significant change for me. If anything, the updated Greyhawk material will be useful for me. D&D isn't my primary rpg right now, but one of the games I play is a universal/toolkit system for which I've gotten pretty good at converting things. While I wasn't introduced to Greyhawk until 3rd Edition, I've always preferred the general vibe of it over Forgottem Realms. (Oddly, I also have some non-D&D nostalgia connected to Greyhawk because I learned how to play GURPS via a DM who ran the Against the Slavers modules using that system.) As far as D&D 5e, if I run a game, it will likely be 90% 5e24, with the remaining 5e14 bits being classes and concepts (such as necromancer) that are not currently available for 5e24. I may also houserule ability score bonuses to key off something other than backgrounds. I prefer 5e14 backgrounds and background features more. [/QUOTE]
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How you going to roll... 5.24 into your game(s)?
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