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How you going to roll... 5.24 into your game(s)?
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9396248" data-attributes="member: 7037492"><p>I started running a Drakkenheim campaign last last year, with the full intent to apply the playtest rules that seemed likely to make it in. It's been a bit of a hassle, but doing half the changes now, and half the changes once the edition actually comes out (and Beyond offers the new classes), still seems easier to me than changing a lot of things at once.</p><p></p><p>It hasn't changed that much. Fighter is better at skills, players pick their one weapon mastery and forget about it, you can notice the power bump the free lv1 feats offer (well, some of them, and they're from the oldest package, so I hope they're going to change). But the biggest change was that I did not have to ban Guidance outright, but used the 1/day/person variant, so of course WotC is not going that way because it's actually playable like that.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9396248, member: 7037492"] I started running a Drakkenheim campaign last last year, with the full intent to apply the playtest rules that seemed likely to make it in. It's been a bit of a hassle, but doing half the changes now, and half the changes once the edition actually comes out (and Beyond offers the new classes), still seems easier to me than changing a lot of things at once. It hasn't changed that much. Fighter is better at skills, players pick their one weapon mastery and forget about it, you can notice the power bump the free lv1 feats offer (well, some of them, and they're from the oldest package, so I hope they're going to change). But the biggest change was that I did not have to ban Guidance outright, but used the 1/day/person variant, so of course WotC is not going that way because it's actually playable like that. [/QUOTE]
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How you going to roll... 5.24 into your game(s)?
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