H.Flashman
First Post
Well its been several years since I last posted on this forum. So long, in fact, that I forgot my previous password or even what e-mail account with which it went.
I have gone from Midnight to Iron Heores but mostrecently I have begun to run more-or-les tradtional 3.5 D&D under the auspices of "Expedition to Castle Ravenloft"
I am very familiar with the original adventure, its sequel and the 2nd Ed. setting as well as with many of the novels (though I admit that I never fisnihsed , "I, Strahd").
Warning: Spoilers
So far I have dumped the Zombie plague idea as just silliness that impeded roleplaying and any real sense of fear (though the plague will come about later) for an asylum ran by the famed Alienist Doctor Germain D'honaire (from Ravenloft II: House on Gryphon Hill) but included the Priest's, Danovich, descent into madness as something palpable that the PCs can, are, and will witness.
Also I have dumped the motivations for Strahd as presented in the Text form something a bit more sinister. Strahd is ancient and he is facing an eternity of ennui so he sets of games for his own amusement. The PCs are one such game. He is the Cat and they are his mice. He will terrorize his opponents, help them, hurt them, give them succor and then drain their levels. He has no goals besides creating another fabulous contest of wills that might invigorate him to the point of enjoying unlife again.
How have you , as DMs, changed the story, the rules and the plot? What characters did you introduce, inflate, or dismiss?
Did you find Strahd to be a suitable enemy at the end of the Adventure for 10th level Characters?? What about after the Fanes were Destroyed/stripped?
I have gone from Midnight to Iron Heores but mostrecently I have begun to run more-or-les tradtional 3.5 D&D under the auspices of "Expedition to Castle Ravenloft"
I am very familiar with the original adventure, its sequel and the 2nd Ed. setting as well as with many of the novels (though I admit that I never fisnihsed , "I, Strahd").
Warning: Spoilers
So far I have dumped the Zombie plague idea as just silliness that impeded roleplaying and any real sense of fear (though the plague will come about later) for an asylum ran by the famed Alienist Doctor Germain D'honaire (from Ravenloft II: House on Gryphon Hill) but included the Priest's, Danovich, descent into madness as something palpable that the PCs can, are, and will witness.
Also I have dumped the motivations for Strahd as presented in the Text form something a bit more sinister. Strahd is ancient and he is facing an eternity of ennui so he sets of games for his own amusement. The PCs are one such game. He is the Cat and they are his mice. He will terrorize his opponents, help them, hurt them, give them succor and then drain their levels. He has no goals besides creating another fabulous contest of wills that might invigorate him to the point of enjoying unlife again.
How have you , as DMs, changed the story, the rules and the plot? What characters did you introduce, inflate, or dismiss?
Did you find Strahd to be a suitable enemy at the end of the Adventure for 10th level Characters?? What about after the Fanes were Destroyed/stripped?