GX.Sigma
Adventurer
OK, so the first packet's "current HP" threshold was kind of lame, and the latest packet's "maximum HP" threshold is even worse. What alternatives could we have?
The problem is that it's cool for spells like sleep or finger of death to just automatically sleep or kill some random goblin, but it gets pretty lame if you can just insta-kill (or hold, or charm, or turn) the level 35 solo half-troll half-scro zombie dragon at the end of the dungeon. The HP threshold (and formerly HD threshold) solves this problem, but introduces problems of its own, such as metagame thinking.
What if the target got a bonus based on their hit dice, like each HD gets them +1 to their save? So a kobold would have +1, a hobgoblin would have +2, and a troll would have +7. That way it makes these spells less effective against higher-level or bigger creatures, while not making it so abrupt.
The problem is that it's cool for spells like sleep or finger of death to just automatically sleep or kill some random goblin, but it gets pretty lame if you can just insta-kill (or hold, or charm, or turn) the level 35 solo half-troll half-scro zombie dragon at the end of the dungeon. The HP threshold (and formerly HD threshold) solves this problem, but introduces problems of its own, such as metagame thinking.
What if the target got a bonus based on their hit dice, like each HD gets them +1 to their save? So a kobold would have +1, a hobgoblin would have +2, and a troll would have +7. That way it makes these spells less effective against higher-level or bigger creatures, while not making it so abrupt.