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General Tabletop Discussion
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Huge Equipment Lists: Good, Bad, or Ugly?
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<blockquote data-quote="Stormonu" data-source="post: 9433522" data-attributes="member: 52734"><p>I've been to several SCA events with folks in (modern reproductions) armor sacked out asleep. People in plate laid out or in chain sitting up. It's obvious it isn't comfortable long term, but if you're in the mind - or tired enough - it can be done.</p><p></p><p>The big problem is spells make so many pieces of equipment redundant or worthless past about level 3. If certain spells didn't exist or were much harder to acquire, the usefulness of various equipment would be greater. At least for those tables that get a kick out of it. Having the right equipment for a delve could very much become a mini-game in its own right that gives a real boost to the exploration column of play. (It'd definitely be worthy of a game supplement)</p><p></p><p>It could be helpful if more items had tangible mechanical effects, such as energizing or enabling special skill uses (10 foot poles giving a bonus to Investigation checks to find weight activated or tripwire traps, for example). Especially if they could be scaled through quality, proficiency or some other mechanic that keeps them relative at higher levels of play. Though I suspect there would be push-back from many DMs because the bonus stacking would get out of hand (and/or the caveats would be an arm's length long and frustrating to remember).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9433522, member: 52734"] I've been to several SCA events with folks in (modern reproductions) armor sacked out asleep. People in plate laid out or in chain sitting up. It's obvious it isn't comfortable long term, but if you're in the mind - or tired enough - it can be done. The big problem is spells make so many pieces of equipment redundant or worthless past about level 3. If certain spells didn't exist or were much harder to acquire, the usefulness of various equipment would be greater. At least for those tables that get a kick out of it. Having the right equipment for a delve could very much become a mini-game in its own right that gives a real boost to the exploration column of play. (It'd definitely be worthy of a game supplement) It could be helpful if more items had tangible mechanical effects, such as energizing or enabling special skill uses (10 foot poles giving a bonus to Investigation checks to find weight activated or tripwire traps, for example). Especially if they could be scaled through quality, proficiency or some other mechanic that keeps them relative at higher levels of play. Though I suspect there would be push-back from many DMs because the bonus stacking would get out of hand (and/or the caveats would be an arm's length long and frustrating to remember). [/QUOTE]
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