James Gasik
We don't talk about Pun-Pun
Most of my experience with this sort of thing is D&D-based, but it exists in lots of other systems as well (Shadowrun and GURPS can be plenty egregious). Some systems have very sparse gear. You got your climbing gear, backpack, rations, light source, you're good to go!
Then you have the ones that are full of sundries from Gnomish Listening Helmets, Drow Swimwear, Mithril Waffle Irons, Whetstones, Wasters, Portable Rams, Sunstones, and Potion Sponges!
I find myself of two minds about this. On the one hand, a limited amount of supplies means that there are a lot less tools for a non-magical character to fall back on to solve problems. Sure, a crowbar might solve a lot of problems, but there are going to be times when you'll want long-handled thieves' tools, grappling crossbow bolts, signal arrows, dog pepper, or weaponblack and when you reach for it, you find it's not there.
On the other hand, I remember in my 2e days when it felt like there was always that one player who couldn't live without half the contents of the Complete Thieves' Handbook plus Aurora's Whole Realms Catalogue stuffed into their Handy Haversack and was constantly coming up with MacGyver solutions to problems. Open Locks? Give me a few moments with my portable adamantine tipped drill and a vial of black dragon bile!
So I'm curious how other people feel about this sort of thing. Do you feel the game is better when the players break out cleats and snowshoes when traveling to Ten Towns, or prefer not having every character outfitted with sunrods and camouflage ponchos?
Then you have the ones that are full of sundries from Gnomish Listening Helmets, Drow Swimwear, Mithril Waffle Irons, Whetstones, Wasters, Portable Rams, Sunstones, and Potion Sponges!
I find myself of two minds about this. On the one hand, a limited amount of supplies means that there are a lot less tools for a non-magical character to fall back on to solve problems. Sure, a crowbar might solve a lot of problems, but there are going to be times when you'll want long-handled thieves' tools, grappling crossbow bolts, signal arrows, dog pepper, or weaponblack and when you reach for it, you find it's not there.
On the other hand, I remember in my 2e days when it felt like there was always that one player who couldn't live without half the contents of the Complete Thieves' Handbook plus Aurora's Whole Realms Catalogue stuffed into their Handy Haversack and was constantly coming up with MacGyver solutions to problems. Open Locks? Give me a few moments with my portable adamantine tipped drill and a vial of black dragon bile!
So I'm curious how other people feel about this sort of thing. Do you feel the game is better when the players break out cleats and snowshoes when traveling to Ten Towns, or prefer not having every character outfitted with sunrods and camouflage ponchos?