D&D General Huge Equipment Lists: Good, Bad, or Ugly?

CreamCloud0

One day, I hope to actually play DnD.
Because Glass and delicate Clockwork tend to be more expensive. So do Crystal Balls and other things that incorporate gemstones or crystals that can easily fracture along specific lines if force is applied at just the wrong angle.

Mostly because it's really easy to accidentally break it while making it and have to throw away lots of work and start over... but you still have to get paid for that work, so the price of the final product goes up higher to counterbalance that.
while that does make logical sense i think it fails the gaming logic test, or at least is sending mixed signals there, the idea that something is easily broken tends to carry the assumption of low quality in gaming (even if that isn't always correct), the 'sized down for smaller creatures' trait also jarrs this real/game world logic test here too IMO('if this uses less materials why is it more expensive'), i would split 'easily broken' into a 'fragile' negative cost modifier and an 'intricate' modifier, and make the 'sized down' trait also a negative modifier.
 
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