Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Huge Equipment Lists: Good, Bad, or Ugly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9434207" data-attributes="member: 6877472"><p>The way I see it, if the rules get in the way of the game being fun, then the rules have to go. If "realism" gets in the way of the game being fun, then it also has to go. By the same token, if "fantasy" gets in the way of the game being fun, it also has to go.</p><p></p><p>Fun being subjective, of course. My current group seems to enjoy magical chaos and I've rarely heard anyone complain about "that's not realistic so I'm no longer having fun"- but it can happen, and I've done it myself.</p><p></p><p>For example, way back in 4e, I was playing this Living Forgotten Realms adventure called "Dancing Shadows". The penultimate encounter is with a black dragon. The adventure calls for the dragon to get away when seriously wounded, so that the final battle will have it (somewhat healed) and it's mate present.</p><p></p><p>We had it slowed and prone when the DM announced "it gets away" and my instant reaction was "how?! why?!". That "the adventure says so" wasn't good enough for me in that moment. </p><p></p><p>Granted, after the fact, I realized that it wasn't the dragon escaping that bothered me, it was the fact that there was no explanation, nothing to interact with, it just happens. If the adventure presented a reason, like maybe a magic item that teleports the dragon away when it's near death, it still feels cheap, but it's not out of bounds for a fantasy TTRPG.</p><p></p><p>But in the end, it's a concession I had to make because what's the alternative? The final battle is easier and less challenging? Does that make the game more fun? Maybe in the short run, you can feel good about "winning more" due to your actions...but ultimately, unless that last battle ended up being a TPK (which it wasn't for me), the only real change is that the DM goes from having the fun of "two dragons!" to "oh well, I know you can beat one dragon, ho hum", lol.</p><p></p><p>In a similar vein, by letting the PC's sleep in armor, they can't really complain when they surprise their evil Fighter villain in his lair and find he's wearing his +1 Plate jammies!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9434207, member: 6877472"] The way I see it, if the rules get in the way of the game being fun, then the rules have to go. If "realism" gets in the way of the game being fun, then it also has to go. By the same token, if "fantasy" gets in the way of the game being fun, it also has to go. Fun being subjective, of course. My current group seems to enjoy magical chaos and I've rarely heard anyone complain about "that's not realistic so I'm no longer having fun"- but it can happen, and I've done it myself. For example, way back in 4e, I was playing this Living Forgotten Realms adventure called "Dancing Shadows". The penultimate encounter is with a black dragon. The adventure calls for the dragon to get away when seriously wounded, so that the final battle will have it (somewhat healed) and it's mate present. We had it slowed and prone when the DM announced "it gets away" and my instant reaction was "how?! why?!". That "the adventure says so" wasn't good enough for me in that moment. Granted, after the fact, I realized that it wasn't the dragon escaping that bothered me, it was the fact that there was no explanation, nothing to interact with, it just happens. If the adventure presented a reason, like maybe a magic item that teleports the dragon away when it's near death, it still feels cheap, but it's not out of bounds for a fantasy TTRPG. But in the end, it's a concession I had to make because what's the alternative? The final battle is easier and less challenging? Does that make the game more fun? Maybe in the short run, you can feel good about "winning more" due to your actions...but ultimately, unless that last battle ended up being a TPK (which it wasn't for me), the only real change is that the DM goes from having the fun of "two dragons!" to "oh well, I know you can beat one dragon, ho hum", lol. In a similar vein, by letting the PC's sleep in armor, they can't really complain when they surprise their evil Fighter villain in his lair and find he's wearing his +1 Plate jammies! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Huge Equipment Lists: Good, Bad, or Ugly?
Top