Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Huge Equipment Lists: Good, Bad, or Ugly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9434972" data-attributes="member: 6877472"><p>Let's put it this way. In ideal circumstances, you wouldn't wear heavy armor to bed. You probably would want to wear it at little as possible, because it's not just heavy, it's hot, and fighting in it can drain your stamina in a very short amount of time. Fortunately, D&D characters are not typically forced to make checks to avoid exhaustion for the simple chore of combat- it would be a very different game if they were!</p><p></p><p>In battlefield conditions, a character may feel it's necessary to try and sleep in their armor. Humans can sleep in extreme conditions, but if you don't get good sleep, there are outstanding health issues that again, the rules don't really come out and enforce.</p><p></p><p>Part of this is the rules for sleep and exhaustion are already completely gamist- the record for a human going without sleep is something like 11 days, a D&D character would be dead inside a week, lol.</p><p></p><p>At the end of the day, a DM could penalize a character for wearing their heavy armor at night, thus making a surprise night battle truly terrifying- assuming the party doesn't have a Wizard who casts Alarm and Tiny Hut every long rest, rendering the whole question rather moot.</p><p></p><p>If you don't want your characters to wear heavy armor, penalizing them for doing so will quickly reinforce your desires. If you want them to wear heavy armor, not penalizing them for doing so will have a similar effect.</p><p></p><p>The question isn't "what is realistic?" but "what do I want to happen in my games?".</p><p></p><p>Ditto the Wizard's spellbook. If you want people to play Wizards, invoking the loss of their spellbook is a good way to discourage that reality. If players find a penalty too annoying to deal with, they will simply avoid it. You could play a Dex Fighter or a Barbarian instead. Or play any other spellcasting class besides a Wizard. If Paladins are at risk of losing their powers, be a Cleric.</p><p></p><p>Etc., etc..</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9434972, member: 6877472"] Let's put it this way. In ideal circumstances, you wouldn't wear heavy armor to bed. You probably would want to wear it at little as possible, because it's not just heavy, it's hot, and fighting in it can drain your stamina in a very short amount of time. Fortunately, D&D characters are not typically forced to make checks to avoid exhaustion for the simple chore of combat- it would be a very different game if they were! In battlefield conditions, a character may feel it's necessary to try and sleep in their armor. Humans can sleep in extreme conditions, but if you don't get good sleep, there are outstanding health issues that again, the rules don't really come out and enforce. Part of this is the rules for sleep and exhaustion are already completely gamist- the record for a human going without sleep is something like 11 days, a D&D character would be dead inside a week, lol. At the end of the day, a DM could penalize a character for wearing their heavy armor at night, thus making a surprise night battle truly terrifying- assuming the party doesn't have a Wizard who casts Alarm and Tiny Hut every long rest, rendering the whole question rather moot. If you don't want your characters to wear heavy armor, penalizing them for doing so will quickly reinforce your desires. If you want them to wear heavy armor, not penalizing them for doing so will have a similar effect. The question isn't "what is realistic?" but "what do I want to happen in my games?". Ditto the Wizard's spellbook. If you want people to play Wizards, invoking the loss of their spellbook is a good way to discourage that reality. If players find a penalty too annoying to deal with, they will simply avoid it. You could play a Dex Fighter or a Barbarian instead. Or play any other spellcasting class besides a Wizard. If Paladins are at risk of losing their powers, be a Cleric. Etc., etc.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Huge Equipment Lists: Good, Bad, or Ugly?
Top