• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Huge Fire Elemental CR7?

If players never retreat even if a DM mention about it, then TPK will happen fairly often. And that is neither the game designer's fault nor the DM's fault. And probably not the author of the adventure's fault, too.
our age of worms campaign was a series of 3 round battles, followed by a hasty retreat, pretty much alternating which side was doing the retreating every encounter.


a funny thing about PCs though:

I was running an Iron Heroes game, with a modified D&D adventure, and the PCs are fighting some water elementals in a large, dark room standing in 2 feet of water, and the elementals are popping up around them, smacking somebody and putting out their torches, and the whole 12-15ish round fight, not one of them tried to, or even thought of, going outside the room, which was pretty much daylight out. they just kept relighting their torches and moving deeper into the dark room. :hmm:

although, this was the same team that slaughtered 3/4 of a village to save them from being mind controlled by an enchantress. after they tried hitting on her and trying to get info from her about what was going on in town.:angel:
 

log in or register to remove this ad

Yeah. But it will depend on the width and hight of the dungeon corridor/door. And if DM think a Int 6 Fire Elemental is intelligent enough to commit that risky tactical decision.
The fire elemental entry specifically brings up the possibility of the fire elemental jumping over a body of water. I'd say that is FAR more dangerous than some manling with a dagger or shortsword.

http://www.enworld.org/forum/showthread.php?t=197711
 

Into the Woods

Remove ads

Top