Kmart Kommando
First Post
our age of worms campaign was a series of 3 round battles, followed by a hasty retreat, pretty much alternating which side was doing the retreating every encounter.If players never retreat even if a DM mention about it, then TPK will happen fairly often. And that is neither the game designer's fault nor the DM's fault. And probably not the author of the adventure's fault, too.
a funny thing about PCs though:
I was running an Iron Heroes game, with a modified D&D adventure, and the PCs are fighting some water elementals in a large, dark room standing in 2 feet of water, and the elementals are popping up around them, smacking somebody and putting out their torches, and the whole 12-15ish round fight, not one of them tried to, or even thought of, going outside the room, which was pretty much daylight out. they just kept relighting their torches and moving deeper into the dark room.

although, this was the same team that slaughtered 3/4 of a village to save them from being mind controlled by an enchantress. after they tried hitting on her and trying to get info from her about what was going on in town.
