*Deleted by user*
Makes sense for Kobolds at least - most versions of them I've ever seen have them as somewhat reptilian, thus snake-like skin (green or brown and somewhat scaly) similar to that of Lizardpeople or Troglodytes isn't a big stretch here. As for the others: Orcs' skin tends to also be greenish and-or brownish in most representations, Goblins do tend to be dark, and I've never really thought about "standard" Hobgoblins as mine are very, very different to anything the original game ever had in mind.Orcs are non-white. Looking at the Lord of the Ring movies as mentioned above, the good races are consistently portrayed as white; looking at the 2ed Monstrous Manual (the first color Monster Manual), with the exception of a couple gnomes who look sort of Asian, and a one light brown human of several humans, all the PC races are white. For better or worse, most of the giants and most of the other human-like or part human creatures are also white (at least in their human parts). But orcs, kobolds, hobgoblins and goblins are all darker.
In real life, no; but in the more simplistic "heroic" game setting it's just another not-so-subtle way of hammering home the idea that evil is bad/repulsive/etc.Ugly versus beautiful may be complex racially, but it's not any less problematic to say that ugly people are evil and good people are pretty.
Or we could try the only slightly more generous perspective that Tolkien knew his Dante and - as opposed to Milton's representation of a sly, romanticized version of the devil - decided to depict evil as ugly because to him there was nothing in the more unappealing in the world than evil. To Dante, evil wasn't temping, it wasn't seductive, it was vile, repulsive, abhorent, ignorant, and over-confident. Because darkness is one of the traditional symbols of evil, Tolkien decided to paint Mordor and its denizens with heavy brush strokes of grey and dusty brown. You can pull the race card on darkness somehow related to the dark-skinned people of Africa, but I would like to see sources; everything I've ever read links to the natural human fear of the dark (night) and the known without regard to race.
The Lord of the Rings is set in prehistoric Europe. It is okay for a particular story to be set in a particular place. The assumption of earlier editions of D&D was that your campaign was set in a similar place. It is less okay for a generic roleplaying game to make that kind of assumption, which is why newer editions of D&D have more diverse humans in their art.Orcs are non-white. Looking at the Lord of the Ring movies as mentioned above, the good races are consistently portrayed as white; looking at the 2ed Monstrous Manual (the first color Monster Manual), with the exception of a couple gnomes who look sort of Asian, and a one light brown human of several humans, all the PC races are white. For better or worse, most of the giants and most of the other human-like or part human creatures are also white (at least in their human parts). But orcs, kobolds, hobgoblins and goblins are all darker.
Physical ugliness in mythology and folklore is often used to symbolize inner ugliness. The trope is also subverted and played with, of course -- see "Beauty and the Beast".Ugly versus beautiful may be complex racially, but it's not any less problematic to say that ugly people are evil and good people are pretty.
And what you are doing here is telling creators that you understand their intentions in their own creative output better than they do.Your last point is like saying you didn't draw Bob, because Bob doesn't have horns.
You're using the logic I'm arguing against to attempt to rebut my argument. And if you don't like the devil features in the analogy, I could just as easily have used other features that serve in our culture as visual symbols for evil.Some depictions of the Devil have drawn accusations of anti-Semitism because of facial features similar to that of Eastern European Jews.
That's odd, because most complaints I've seen about Tolkien's description of orcs is that they resemble racist depictions of East Asians. See wartime anti-Japanese propaganda for an acute example. As for pre-Tolkien fantasy monsters -- well, let's actually go to Japanese folklore and point out the toothy, misshapen-faced features of the oni.It certainly doesn't always go one way, especially as the modern images of horrifying fantasy monsters are built on a previous images of "savages"; in fact, I don't know of any fantasy monsters pre-Tolkien that orcs resemble so much as certain depictions of Africans.
It's not always simple, but I do suspect that fewer people will feel this way if we don't keep repeating that orcs look like Africans(/East Asians) and instead point out that they, well, don't. Especially if there are plenty of humans who do look like Africans(/East Asians) in the game.You can't separate things from their associations simply; if people feel like orcs look like stereotypes of Africans, it will make some people uncomfortable and lead others to make racist jokes.
...you might want to keep reading my post immediately after the point where you cut it off. I discuss this.the difference is that racists, even modern ones, call their targets inhuman, ugly and accuse them cannibalism and worse. We have physical documents to prove it.
Or we could try the only slightly more generous perspective that Tolkien knew his Dante and - as opposed to Milton's representation of a sly, romanticized version of the devil - decided to depict evil as ugly because to him there was nothing in the more unappealing in the world than evil. To Dante, evil wasn't temping, it wasn't seductive, it was vile, repulsive, abhorent, ignorant, and over-confident. Because darkness is one of the traditional symbols of evil, Tolkien decided to paint Mordor and its denizens with heavy brush strokes of grey and dusty brown. You can pull the race card on darkness somehow related to the dark-skinned people of Africa, but I would like to see sources; everything I've ever read links to the natural human fear of the dark (night) and the known without regard to race.
Tolkien decided to paint Mordor and its denizens with heavy brush strokes of grey and dusty brown. You can pull the race card on darkness somehow related to the dark-skinned people of Africa, but I would like to see sources; everything I've ever read links to the natural human fear of the dark (night) and the known without regard to race.
Yes, arguing against the use of white skin for the good guys and dark skin for the bad guys requires establishing the intent of a writer dead for almost half a century. No matter what Tolkien intended, his racial patterns are deeply problematic. Arguing it's in Europe doesn't really change anything about that.
The only thing problematic about his racial patterns are that people are trying so hard to project real world racism onto his writings. Sometimes an orc is just an orc, the footsoldiers of their evil overlords so calm down with your "EVERYTHING IS RACIST".
No matter what he intended? Intention absolutely matters. Calling someone's work problematic for some reason that he/she did not intend is significantly more problematic
What you're arguing against isn't Tolkien or LotR, but the Western literary tradition of reoccurring symbolism and allegory.
Such is what the world has come to. Real problems are ignored while we all sit around calling each other racist.