Kaodi
Legend
Every would be king or conqueror needs a force of elite warriors to form the backbone of their army. The forge knight, in addition to being a seasoned veteran, has been drilled in a number of arcane fire-wielding techniques that make them a most formidable foe upon the battlefield.
Human Forge Knight, Level 3 Elite Soldier
Medium natural humanoid, 300 XP
Initiative +5, Senses Perception +2
HP: 92 Bloodied: 46
AC: 21 Fort: 18 Ref: 15 Will: 17
Savings Throws +2
Speed: 5
Action Points: 1
Bastard Sword (standard;at-will) Weapon
+10 vs AC; 1d10+5 damage.
Fiery Gaze (minor;at-will) Fire
Close Burst 5, one creature in burst is marked and takes 1d6+2 fire damage the first time it makes an attack that does not include the forge knight before the start of your next turn.
Burning Blade (standard; recharge 
) Weapon, Fire
+8 vs Reflex; 2d10+6 fire damage
Sweeping Inferno (standard; encounter) Fire
Close Blast 3; +6 vs Reflex; 2d10+2 fire damage
Alignment Any, Languages Common
Skills Arcana +8, Athletics +10
Str 18 (+5) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 15 (+3) Cha 14 (+3)
Equipment Scale Mail, Bastard Sword
Human Forge Knight Tactics
A human forge knight typically uses their action point to activate sweeping infero to hit grouped enemies, particularly those in a defensive formation, and then moves it to take down well armoured but slow moving targets with their burning blade while keeping their chosen enemy focused on them with their fiery gaze. As their leaders crack troops, human forge knights like to focus on breaking enemy formations and engaging tougher opponents while less skilled allies harass more vulnerable enemies.
Human Forge Knight, Level 3 Elite Soldier
Medium natural humanoid, 300 XP
Initiative +5, Senses Perception +2
HP: 92 Bloodied: 46
AC: 21 Fort: 18 Ref: 15 Will: 17
Savings Throws +2
Speed: 5
Action Points: 1

+10 vs AC; 1d10+5 damage.

Close Burst 5, one creature in burst is marked and takes 1d6+2 fire damage the first time it makes an attack that does not include the forge knight before the start of your next turn.



+8 vs Reflex; 2d10+6 fire damage

Close Blast 3; +6 vs Reflex; 2d10+2 fire damage
Alignment Any, Languages Common
Skills Arcana +8, Athletics +10
Str 18 (+5) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 15 (+3) Cha 14 (+3)
Equipment Scale Mail, Bastard Sword
Human Forge Knight Tactics
A human forge knight typically uses their action point to activate sweeping infero to hit grouped enemies, particularly those in a defensive formation, and then moves it to take down well armoured but slow moving targets with their burning blade while keeping their chosen enemy focused on them with their fiery gaze. As their leaders crack troops, human forge knights like to focus on breaking enemy formations and engaging tougher opponents while less skilled allies harass more vulnerable enemies.