Human only campaigns - good? bad? tips? ideas?


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I would love all human campaign, but do think either regional feats (which might be easier) or changes to the baseline would be in order. If you have the Dungeon/Polyhedron with Pulp Heroes, check it out for character creation on how they differentiated various upbringings and cultures by stat modifiers and such.
 

Thorin: Yeah, hehe. It is quite different without some of those strong character archetypes that races provide. I like all of the demi-humans but thought something different might also be fun.

WSmith: Unfortunately I don't have that issue. How did it work? Also, what do you think of those cultural bonuses I described above - to summarize since that post was a bit too long I gave each culture 3 skills that related to their way of life. Each character picks a primary culture which they consider to have been their main influence during their formative years. For each of those three skills they get two advantages:

1. +1 racial bonus - I did this instead of giving them ranks in the class so it would better benefit people who take a class that uses that skill (e.g. a barbarian who comes from a culture with wilderness lore).

2. the skill is always a class skill for that character - I did this so so that those who take classes who don't have this skill still show some of their heritage (e.g. a wizard who comes from a culture with wilderness lore still has a bit of wilderness savvy thanks to his upbringing).

Culture also determines favored class. Do you think that works?
 

Without giving too much away cause it isn't OGL, There are several different backgrounds, or "origins" your character comes from. The All Americian is the standard 1 xtra feat / 4 extra skill points at 1st level type human. But then the other origins are given other "origin" (insert: race) benefits inplace of the standard. Here are just a couple of examples of those varriants from the standard human of the PHB:

Aristocrat: +2 CHA, -2 STR, +2 origin bonus to Knowledge (high society) and Profession (management)

Cloistered: +2 WIS -2 CHR, free feat Skill emphisis (skill focus but +3 instead of +2) , rigouious traning grants a +2 origin bonus to REF, FORT, or WILL.

On the Run: +2 origin bonus to spot, listen, bluff; +1 luck bonus to all saves

Primative: +2 origin bonus to Handle animal checks; +4 origin bonus to Wilderness lore checks; free feat Weapon Proficiency (primative).

It is not all inclusive, (Erik Mona if you are reading, I still love Pulp Heroes :D) but I think you get the flow.

Heck, you could even go the easy way, and take the races like dwarf, elf, halfling, etc., remove the names and physical descriptions like X feet tall, pointed ears etc., and give them names to the certain cultures you establish. It would take a little tweaking (size S characters get a bonus to hit and AC, so that might need some kind of compensation there)

Hope that helps.
 


I've been in some very interesting/fun D&D games where everyone had to be a human. But you really must ask your players what they want beforehand. I know a number of players who play D&D for the element of the fantastical, and would be greatly dissapointed if it was not there.

Cullain
 

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