Rith the Wanderer said:I'm having a similar dilemma for my first character but I think it helps to really break it down.
The human wizard has over the eladrin:
+1 fort and ref (eladrin also get the +1 will so they're even on that)
A feat
An at will
And a slightly better language choice
The eladrin has:
A better extra skill (no class restriction unlike the humans)
+2 dex
Free longsword (kinda useless I know, but hey, shiny sword!)
Trance, Fey origin (these are almost neutral as far as advantages)
Fey Step
Low light Vision
+2 Arcana, +2 History (Rituals for arcana make this pretty important)
.
This list sells the eladrin a bit short. First of all, that +2 dex is big. That's +1 initiative, +1 to all dex based skills (including acrobatics if you need to escape from a grab, and +1 to attack rolls if you use the wand mastery.
Further, trance is far from useless. Its not like 3.5e when teh wizard tranced 4 hours and then "relaxed" for 4 more...now the eladrin regain their powers faster than any other race. Further, they are always on watch, as they are aware while tranceing. We all know how often players get ambused while sleeping...so do not underestimate that power.