beaumontsebos
Adventurer
Hello all,
I run a public game that often has a rotating cast of players. For ease, everybody at the beginning of every session has Heroic Inspiration.
Since long rests are rare during sessions, a few players brought up the point that this substantially weakens the Resourceful trait for humans which states:
"Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest."
I still want to keep giving all players Heroic Inspiration at the start of the game, so I'm wondering if you have any ideas on how to adjust Resourceful to make it more useful or possibly provide some other alternative.
I was thinking that maybe I could allow Humans the ability to have 2 Inspiration Points at a time, but I'm not sure if that's too generous.
Ideas?
I run a public game that often has a rotating cast of players. For ease, everybody at the beginning of every session has Heroic Inspiration.
Since long rests are rare during sessions, a few players brought up the point that this substantially weakens the Resourceful trait for humans which states:
"Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest."
I still want to keep giving all players Heroic Inspiration at the start of the game, so I'm wondering if you have any ideas on how to adjust Resourceful to make it more useful or possibly provide some other alternative.
I was thinking that maybe I could allow Humans the ability to have 2 Inspiration Points at a time, but I'm not sure if that's too generous.
Ideas?

