darkadelphia
First Post
I don't know if this is a new edition thing, but so far, my players have been largely drawn to the non-human races (with only wizard players choosing humans). It seems to me that the assume humanocentrism of previous editions is gone. Humans are now balanced as jacks-of-all-trades. Which really just makes them lackluster at everything (except wizard because of the extra at-will).
Anyway, I'm not so interested in debating whether this is good or bad, but instead figuring out what would need to be done to humans to make them attractive enough to players to be the majority of characters again. Demi-human level limits need not apply ;-)
So, my initial thought was this: instead of humans getting +2 to one ability score of their choice, they get +2 to two ability scores in the same defense category. Or, another way to put it, humans choose between +2 Strength and +2 Constitution, +2 Intelligence and +2 Dexterity OR +2 Wisdom and +2 Charisma.
Would this be enough to tip the scales without making demi-humans feel unloved? I guess I should also ask if other groups are having similar experiences or if my group has just found an odd non-human fetish with the new edition.
Anyway, I'm not so interested in debating whether this is good or bad, but instead figuring out what would need to be done to humans to make them attractive enough to players to be the majority of characters again. Demi-human level limits need not apply ;-)
So, my initial thought was this: instead of humans getting +2 to one ability score of their choice, they get +2 to two ability scores in the same defense category. Or, another way to put it, humans choose between +2 Strength and +2 Constitution, +2 Intelligence and +2 Dexterity OR +2 Wisdom and +2 Charisma.
Would this be enough to tip the scales without making demi-humans feel unloved? I guess I should also ask if other groups are having similar experiences or if my group has just found an odd non-human fetish with the new edition.