Humanoid Strike Team Gear?

NarlethDrider

First Post
SAVAGE HARPERS STAY OUT!
*
*
*
*
*
*
In my current campaign, I'm having mixed groups of humanoids/monsters going out scouting, attacking, establashing bases, assasinating, etc...
What I would like some help with is:
1) Gear, from the mundane to mission specific

2)Help me create these teams. I have these books to pull from, MM, CC1, CC2, Monster (AEG). Monsters of Faerun, Plot & Poison, Minions, MoP, the Psionic Book, & Savage Species

Whoever makes the best team wins a drawing of them.

Oh yeah, try to make some than will challenge a group of 7 that are 5th level

The game is set in Forgotten but the teams dont have to be realm specific
 
Last edited:

log in or register to remove this ad

Well since I know you can't resist my thoughts...

Manticoria barbarians with something that gives them better raging. (Or better yet, a couple clerics that can can Vangal's Touch and Wounding), combined with Vertigen Rogues supplimented by Assathi/Creator Races Sorcerers

Another option, High Gorgon with a pack of Low Gorgons. :)

Dark Elf (SL) with Drow. (Course they'd have to be non-loth worshippers) But still Vhaerun theives mixed with Tatoo Adepts would ROCK! :)

Charduni dwarf clerical necromancer with half fiend dueguar fighters and derro assassins.
 

Hmmmm.. .I would suggest a classic combined with nasty.

Kobold Precision Strike Team.

"The Red Claw"
This team was setup by a Red Dragon with a taste for assasinating his enemies. His also arranged for the gear.

Leader - Kobold Half-Dragon (Red)
His two sons - Draconic Kobolds (see Dungeon #100 for Draconic Template)
The rest of the band (prolly only need another 2 sprinkle as necessary)

gear.. Hmmm.. Well.. lets see.. this is a Precision Strike Team. So they are sneaky.. all have a level of Rogue - up the levels as you see fit. Make them sneaky assasin types.

They all have Cloaks of Archanida.

They all have +1 Leather Armour of Silent Moves and Shadow. Except for the Leader who has +2 Spiky Studded Leather Armour of Silent Moves and Shadow.

They all wield a +1 Light X-Bow of Wounding, Except for the Leader who has a +1 Returning Half-Spear of Wounding.

They also all have a Brooch of Shielding.

The leader also has two Rust Bags of Tricks, and an Eversmoking Bottle and a Spyglass.

They also carry a couple of doses each of Large Scorpian Venom.

Tactics.
The Red Claw will always try to make sure any fight they enter is in a place of their choosing. They will set an ambush up.. using the spider climb ability to their best advantage.. their first step is to web the whole area that the foe is in, and then they shoot everybody at least once. Once they have done that, they will concentrate on casters, especially Healer types (if they can pick it).
They also coat the first bolts/half-spear with the venom.. 5% chance of a stuff up.. meh, these are brave warriors.

Once they are sure that they have hit everybody, and if they are unsure if they can defeat the party, they will retreat. The leader will unstopper his Eversmoking bottle for a couple of rounds and throw down a couple of monsters, and tell them to intercept anybody who makes it out. They will all then retreat to a predetermined location and the Leader will watch with his spyglass to see what damage they have done.

If things look bad.. out comes the retreat plan. If it looks like a person is getting out of the web.. up pops another web if necessary or out pop some summoned animals to harry them.. They also will start to concentrate fire after they have hit the cleric. Their favourite strike time is about midnight when most groups are vunerable. Mwa ha ha ha ha ha.
 
Last edited:

whoops.. double post.

I would probably set the above strike team with equal numbers.. Also, I would prefer Short Bows, but Kobolds have low strength..

If you think they are weak.. make them Tauric (Savage Species) and have them sit out of range on a roof upside down.
 
Last edited:

Nightfall--I had forgotten about the manticora---ya, they would be nasty.., What are SL dark elves like? And what, no Narleths;) :D

Drakmar, those sound like fun---especially since the party has two kobolds in it---of course, if they have read this list, they'll be paranoid whenever they meet any of their brethren:p

Keep 'em comin!
 


I'm at work, and getting ready to leave for the dentist, but trust me, I'll whip up something really nasty for you tonight.

7 PCs of 5th level, huh? So we're looking at about EL 7, maybe EL 8 or 9 for a tough encounter...

*licks chops*

--The Sigil
 

The Sigil said:
I'm at work, and getting ready to leave for the dentist, but trust me, I'll whip up something really nasty for you tonight.

7 PCs of 5th level, huh? So we're looking at about EL 7, maybe EL 8 or 9 for a tough encounter...

*licks chops*

--The Sigil

Looking forward to it:) I also copied this thread to Plots & Places---feel free to post at either of them:D
 

Any details about what they're up against, more specifically? I'm just asking so that I don't whip up something that happens to be in direct opposition to their boss (that I'm assuming is directing these various groups.) Or are they all freebooters?
 

Terraism said:
Any details about what they're up against, more specifically? I'm just asking so that I don't whip up something that happens to be in direct opposition to their boss (that I'm assuming is directing these various groups.) Or are they all freebooters?

Lets see:

1) Some will be attacking trading routes--these attacks can appear as being done by rival nations, rival guilds, ye old 'bandits at large', & some attacks leaving to traces at all---

2) More powerful teams will be out to take out the 'heavy hitters' of cities/towns/countries (these groups obviously will be above the chars' current level)

3) Slavers--in some cases, several teams may work in unison taking on small towns/villages--then the 'gatherers' come in taking the survivors as slaves & breeding stocks

4)'Adventuring groups'--some will be out exploring ruins searching for specific artifacts & such

5)Establishing bases---some will be scouting & setting up bases that will later contain larger forces---engeneering types will be part of this group

6) Ambasodors--some will contact humanoid tribes & other creatures seeking allies & taking out those that dont agree

I'll post more later as I need to get back to work now:D
 
Last edited:

Remove ads

Top