Pathfinder 2E Humble RPG Bundle: Pathfinder Second Edition Strength of Thousands by Paizo

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Embark on a Pathfinder adventure​

Gear up your tabletop role-playing party for a journey down the Strength of Thousands Adventure Path with this Pathfinder 2E bundle from Paizo! Delve deep into the rules of engagement and character creation with the Pathfinder Lost Omens: The Mwangi Expanse, Pathfinder Advanced Player's Guide, and Pathfinder Lost Omens Character Guide. Explore a magic school like no other in the six-part Strength of Thousands campaign, discover the Lost Omens: The Mwangi Expanse setting, and get tomes and resources to take on countless adventures to come. Plus, your purchase helps support ComicBooks for Kids!

Also included are a bunch of Flip Maps and Flat Maps for use across various adventures and more than likely useful for Strength of Thousands; and a bunch of Pathfinder Society Scenarios to be used as individual adventures or extra quests; and a GM screen and fancy Player sheets.

These are all PDFs.

Pretty good way to get you and anyone else into Pathfinder 2e honestly. Strenght of Thousands is very highly rated, and while more complicated than other Adventure Paths, it still seems like a great introduction.
 

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thullgrim

Adventurer
Well, yeah. I wouldn't keep trying it if I didn't like parts of the system.
It works great on Foundry. The system is well balanced. I like the world and adventures. There's great support online.
It's just too darn challenging as written. I can't keep from killing every character who comes into a game.
Any chance you true starting them at level 2 and keeping them a level ahead? I agree the math in that game sooo tight. And not always in a good way. There’s very little give. If that makes sense.
 

Retreater

Legend
Any chance you true starting them at level 2 and keeping them a level ahead? I agree the math in that game sooo tight. And not always in a good way. There’s very little give. If that makes sense.
Unfortunately, my three groups who were trying it all rage quit their respective campaigns before we could implement any suggestions.
I was talking to a friend of mine today who is playing Strength of Thousands and recently lost his character, even though the GM was running them a level higher and is notoriously easier than I am. Just critically failed a poison save and instant death in an encounter intended for 1st level.
 

willrali

Explorer
Yeah quite a few of my players’ characters have died through mishaps, foolhardiness, or bad luck. Fortunately that bothers us not at all. We’re big on stakes and consequences.

(Though I’m also free and easy with hero points and they’re used a lot for rerolls where bad rolls would ruin the fun.)
 

thullgrim

Adventurer
Unfortunately, my three groups who were trying it all rage quit their respective campaigns before we could implement any suggestions.
I was talking to a friend of mine today who is playing Strength of Thousands and recently lost his character, even though the GM was running them a level higher and is notoriously easier than I am. Just critically failed a poison save and instant death in an encounter intended for 1st level.
How are Hero Points being awarded and spent? When I ran PF2 I found my players saving at least one Hero Point to avoid dying. That may in part because we also play Savage World and I'm kinda stingy with the bennies (not purposefully I just forget to award them), and you need the Bennies for Soak rolls.

My experience is that is that it's easy to drop a PC, in many ways I think that's normal for the game, but hard to actually kill them. It's been said before in several places including here at ENWorld, that the game expects you to be at or near full health before the next encounter.

Regarding Hero Point, because we do play Savage Worlds and my sessions tend to be run in 3-4 hour chunks I typically hand out all the Hero Points for the night up front and let the players manage it as a resource. It gives them options and lets them be as risky or risk-averse as they like.
 

Retreater

Legend
How are Hero Points being awarded and spent?
I checked with my friend (since I don't play in that game). Apparently his character did end up living because of the Hero Point. Every player saves their Hero Point just to stabilize. I don't know the frequency (probably as suggested, if I know the GM).
It just hits me funny that this supposably well-balanced system is survivable only with "get out of death free" metacurrency. No one makes the claim that Savage Worlds is balanced, so we don't blink about Bennies in that system.
 

payn

He'll flip ya...Flip ya for real...
I checked with my friend (since I don't play in that game). Apparently his character did end up living because of the Hero Point. Every player saves their Hero Point just to stabilize. I don't know the frequency (probably as suggested, if I know the GM).
It just hits me funny that this supposably well-balanced system is survivable only with "get out of death free" metacurrency. No one makes the claim that Savage Worlds is balanced, so we don't blink about Bennies in that system.
To be fair, its pretty balanced if you stick to moderate or under encounters. Even the severe and extreme are doable, but an untimely crit makes it all fall down like a pack of cards.
 

willrali

Explorer
I checked with my friend (since I don't play in that game). Apparently his character did end up living because of the Hero Point. Every player saves their Hero Point just to stabilize. I don't know the frequency (probably as suggested, if I know the GM).
It just hits me funny that this supposably well-balanced system is survivable only with "get out of death free" metacurrency. No one makes the claim that Savage Worlds is balanced, so we don't blink about Bennies in that system.
So in my experience it is extremely well balanced. (But perhaps our expectations of ‘well balanced’ aren’t equivalent.) Perhaps if the GM is playing optimally and the players decidedly sub-optimally, like using all three actions to attack, or not knowing exactly what their characters can do, I could see the balance falling out of whack.

Hero Points are there to prop up foolhardy decisions that are nonetheless fun and cool/epic, and to make up for bad luck at crucial junctures. They’re the system working as intended IME.
 

So in my experience it is extremely well balanced. (But perhaps our expectations of ‘well balanced’ aren’t equivalent.) Perhaps if the GM is playing optimally and the players decidedly sub-optimally, like using all three actions to attack, or not knowing exactly what their characters can do, I could see the balance falling out of whack.

Hero Points are there to prop up foolhardy decisions that are nonetheless fun and cool/epic, and to make up for bad luck at crucial junctures. They’re the system working as intended IME.

To be fair, its pretty balanced if you stick to moderate or under encounters. Even the severe and extreme are doable, but an untimely crit makes it all fall down like a pack of cards.

There is definitely a learning curve for PF1e/5e players as PF2e works quite differently (use your 3rd action for something else, +1s are good, movement can deny big attacks, teamwork is worth more, etc.). However it is known now that the early adventures were overtuned. Way too many Severe and Extreme encounters with 1-2 enemies (meaning many levels above PCs). These should be used sparingly as they feel like desperate fight for your life against a clearly superior foe (e.g., makes all saves, low hit rates). As with many new systems, the adventure writers were behind the rules designers and seemed to write the early adventures with a PF1e mindset.

Agreed, PF2e seems to work best with Moderate and Low as the majority of encounters, with the occasional Severe and Extreme (and Trivial), and the rare Severe and Extreme against a single foe. If your PCs have super teamwork/synergy you can ramp things up a little. Moderate and Low encounters are not so easy they seem worthless to play out but let the PCs interact with the mechanics on the “favorable” side and feel heroic-- PCs can crit and have monsters crit fail saves whereas monsters rarely do. Severe and Extreme flip this dynamic (especially against fewer monsters) which not many players enjoy as a regular thing.

Strength of Thousands is much better on the difficulty scale than earlier adventure paths. IMO, it’s a solid B adventure path that can be an A with some GM work.

Wish I had waited and gotten this bundle! Great deal!
 

Well, yeah. I wouldn't keep trying it if I didn't like parts of the system.
It works great on Foundry. The system is well balanced. I like the world and adventures. There's great support online.
It's just too darn challenging as written. I can't keep from killing every character who comes into a game.

Playing a level ahead for published adventures seems to work for some folks with similar experiences. Especially at low levels. You can bring things back to normal at higher levels if it feels too easy then (lower level spellcasters can be a bit weak IMO but are significantly better at higher levels).
 

JmanTheDM

Explorer
so, we're like 12 replies into this thread and NOBODY has stated the obvious.

Come-on y'all, we're slacking on Enworld!

OK, I'll bite. This is obviously the nail in the coffin for PF2e! releasing your content in a humble bundle is clear signs that this is a failed product with no chance of ever being anything other than a historical oddity. Too bad for Paizo, they should have stuck to PF1!

;P

cheers,

J.
 

Retreater

Legend
so, we're like 12 replies into this thread and NOBODY has stated the obvious.

Come-on y'all, we're slacking on Enworld!

OK, I'll bite. This is obviously the nail in the coffin for PF2e! releasing your content in a humble bundle is clear signs that this is a failed product with no chance of ever being anything other than a historical oddity. Too bad for Paizo, they should have stuck to PF1!

;P

cheers,

J.
I think this is the third time they've done a Humble Bundle for PF2. And they've also done it for PF1 and Starfinder as well.

There have been Humble Bundles for the Cypher System, Dungeon Crawl Classics, 3rd party 5e material (if I'm not mistaken, Kobold Press), Cthulhu, and many other systems.

So I don't think it's the nail in the coffin.
 

I think this is the third time they've done a Humble Bundle for PF2. And they've also done it for PF1 and Starfinder as well.

There have been Humble Bundles for the Cypher System, Dungeon Crawl Classics, 3rd party 5e material (if I'm not mistaken, Kobold Press), Cthulhu, and many other systems.

So I don't think it's the nail in the coffin.

It's a joke because a well-known D&D YouTuber had thought PF2 was dying because they were doing a Humble Bundle on it last year.


It caught some attention on a few YouTube channels and, well, if anyone wonders why PF2 fans are so irritated with people talking about failure it's because we've been dealing with stuff like this for a year. Suffice to say that, now a year or so on, this is obviously not the case.
 

Retreater

Legend
It's a joke because a well-known D&D YouTuber had thought PF2 was dying because they were doing a Humble Bundle on it last year.
Oh, I guess I didn't get the sarcasm in the post to which I replied.
And that's a strange take from Tenkar. I know he's a big fan of OSR products and there happens to be a nice Humble Bundle going on for OSE and other products right now.
In fact, I think we haven't seen official 5e D&D content on one of these because they don't release their books in PDF.
 

Oh, I guess I didn't get the sarcasm in the post to which I replied.
And that's a strange take from Tenkar. I know he's a big fan of OSR products and there happens to be a nice Humble Bundle going on for OSE and other products right now.
In fact, I think we haven't seen official 5e D&D content on one of these because they don't release their books in PDF.

Yeah, I remember it because I remember DungeonCraft parroting it and there were some videos responding to that. It was... a very weird take.
 

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