Hey guys, I just noticed this new Prc being released check it out!!
Class: The Bad Ass
Maybe its how you kill people, maybe its the horse you ride, maybe its just that way you can bend that guy in half with your pinky. Somehow, you just are...bad ass.
Requirements:
The actual player must be cool. This designation can only be bestowed by one of the following:
1) A supermodel or a moviestar.
2) Your mother, if she happens to be one of the above.
3) Any individual that can pick up an iron bar and turn it into a prestle.
4) Any teenager possesing extreme athletic ability, or that dates really hot girls.
5) Any person who has already been designated as being cool.
Note: You can designate yourself as cool if you have enough money to buy off any individual who would say you aren't cool.
In addition, you must have beaten a current Bad Ass in the duel. See below.
Weapons and Armor Proficiency: The Bad Ass gains no additional weapons and armor proficiency because he's just too cool to need them.
Code: The Bad Ass must abide by a special code, see below.
HP: As many as needed, but not more.
Skills: 2 x the number of men the badass can kill in one round.
Skillz: At 1st level, the Bad Ass has risen beyond the level of the poser, and now has true skillz. He may double the result of any dice he rolls.
Awe Inspiring: At 2nd level, the Bad Ass can get props from any individual. If the Bad Ass does anything.....Bad Ass anyone within 120 feet of him must instantly drop whatever their holding, stop whatever their doing, and say "Damn, he/she's a bad ass. Other bad asses are immune to this ability.
Avoid Crappy Death: At 3rd level, the Bad Ass's rep can no longer be hindered by cheesy ways of dieing. If the badass is ever killed by a cheesy method (getting killed by contact poison on a door knob, being instantly pulled under the sand by an Ankheg) the Bad Ass is instantly True Resurrected, and can reenter the scene whenever he darn well pleases.
Be Anywhere: At 4th level, the Bad Ass knows where the action is. Whenever a cool fight or world hinging event is taking place, the Bad Ass can instantly be on the scene as a free action.
Inspire Bad Assness: At 5th level, a Bad Ass can inspire Bad Assness in his comrades. They gain all the abilities of the Bad Ass for 5 rounds. However, after 5 rounds they will still feel bad ass, so you must kick the crap out of them to maintain your superiority.
Mad Skillz: At 6th level, you may now triple any dice roll you make.
Total Victory: At 7th level, you are just too cool to oppose. Anyone of a lower level then you instantly surrenders at the sight of you. Another Bad Ass is immune to this ability.
Association: At 8th level, everyone is instantly cooler by associating with you. When in your prescence, all NPCS are instantly helpful to your allies.
True Bad Ass: At 9th level you have surpassed the game. Your are now effectively the DM, and can tell teh previous one to take a hike.
Real Bad Ass: At 10th level, you have surpassed fiction. You are now a rich and powerful warlord in real life...honest.
Code of the BadAss:
1) You will sleep with as many fine women as there are in a town. When you run out of fine women, you will move on.
2) Everything you do must always be cool and bad ass.
3) You will consume more alcohol, sleep with more women, kill more people, and have more money than any person you know.
4) There can be only one badass. If there's a poser who feels like he's the man, you must challenge him to the duel.
The Duel:
The bad ass and the poser enter a ring, and do various cool and bad ass things to kick each other stone cold unconscious. The winner maintains or gains his bad assness. THe other one walks out of the scene and will be found two years later as a lowly zombie.
Class: The Bad Ass
Maybe its how you kill people, maybe its the horse you ride, maybe its just that way you can bend that guy in half with your pinky. Somehow, you just are...bad ass.
Requirements:
The actual player must be cool. This designation can only be bestowed by one of the following:
1) A supermodel or a moviestar.
2) Your mother, if she happens to be one of the above.
3) Any individual that can pick up an iron bar and turn it into a prestle.
4) Any teenager possesing extreme athletic ability, or that dates really hot girls.
5) Any person who has already been designated as being cool.
Note: You can designate yourself as cool if you have enough money to buy off any individual who would say you aren't cool.
In addition, you must have beaten a current Bad Ass in the duel. See below.
Weapons and Armor Proficiency: The Bad Ass gains no additional weapons and armor proficiency because he's just too cool to need them.
Code: The Bad Ass must abide by a special code, see below.
HP: As many as needed, but not more.
Skills: 2 x the number of men the badass can kill in one round.
Skillz: At 1st level, the Bad Ass has risen beyond the level of the poser, and now has true skillz. He may double the result of any dice he rolls.
Awe Inspiring: At 2nd level, the Bad Ass can get props from any individual. If the Bad Ass does anything.....Bad Ass anyone within 120 feet of him must instantly drop whatever their holding, stop whatever their doing, and say "Damn, he/she's a bad ass. Other bad asses are immune to this ability.
Avoid Crappy Death: At 3rd level, the Bad Ass's rep can no longer be hindered by cheesy ways of dieing. If the badass is ever killed by a cheesy method (getting killed by contact poison on a door knob, being instantly pulled under the sand by an Ankheg) the Bad Ass is instantly True Resurrected, and can reenter the scene whenever he darn well pleases.
Be Anywhere: At 4th level, the Bad Ass knows where the action is. Whenever a cool fight or world hinging event is taking place, the Bad Ass can instantly be on the scene as a free action.
Inspire Bad Assness: At 5th level, a Bad Ass can inspire Bad Assness in his comrades. They gain all the abilities of the Bad Ass for 5 rounds. However, after 5 rounds they will still feel bad ass, so you must kick the crap out of them to maintain your superiority.
Mad Skillz: At 6th level, you may now triple any dice roll you make.
Total Victory: At 7th level, you are just too cool to oppose. Anyone of a lower level then you instantly surrenders at the sight of you. Another Bad Ass is immune to this ability.
Association: At 8th level, everyone is instantly cooler by associating with you. When in your prescence, all NPCS are instantly helpful to your allies.
True Bad Ass: At 9th level you have surpassed the game. Your are now effectively the DM, and can tell teh previous one to take a hike.
Real Bad Ass: At 10th level, you have surpassed fiction. You are now a rich and powerful warlord in real life...honest.
Code of the BadAss:
1) You will sleep with as many fine women as there are in a town. When you run out of fine women, you will move on.
2) Everything you do must always be cool and bad ass.
3) You will consume more alcohol, sleep with more women, kill more people, and have more money than any person you know.
4) There can be only one badass. If there's a poser who feels like he's the man, you must challenge him to the duel.
The Duel:
The bad ass and the poser enter a ring, and do various cool and bad ass things to kick each other stone cold unconscious. The winner maintains or gains his bad assness. THe other one walks out of the scene and will be found two years later as a lowly zombie.
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