Bonedagger
First Post
If anything brings forth laughs after the game, it's those paranoid episodes. I was reading in PHB and stumbled upon the spell Augury.. Man this spell has potential! And soon a wand was made. Other items followed and soon there was 4 (okay not that great I know, but I have only worked on this for 10 min.).
1) Wand of Augury (80% chance of success. It will tell if the consequences of an action the party will make will be good or bad for the singel character. The fun starts when to characters gets different results for the same action)
2) Wand of Detecting Danger & Treasures (It will not tell what it detects) Plain mean
3) Wand of Creature Summoning (Like Monster Summoning only creatures from the outer planes but the creatures are rarely hostile. Imagine: Tough villian is taunting the party. In desperation they use the Wand of Creature Summoning and suddenly out of nowhere a werebunny appear (From the Official Planescape site). They never realised the reason the villian was so p..... was so simple. Or maybe a Tanipolis Taxcollector would have caused confusion)
4) Experimental Thunderstones (roll a d4 when thrown. On 1-2 they act as normal. On 3 it's a dud. On 4 they explodes d4 rounds later) -"It didn't go of!... I'm not charging."
Feel free to add to the list and it doesn't have to be items.
Ohh and hi! (This is my first post
)
1) Wand of Augury (80% chance of success. It will tell if the consequences of an action the party will make will be good or bad for the singel character. The fun starts when to characters gets different results for the same action)
2) Wand of Detecting Danger & Treasures (It will not tell what it detects) Plain mean

3) Wand of Creature Summoning (Like Monster Summoning only creatures from the outer planes but the creatures are rarely hostile. Imagine: Tough villian is taunting the party. In desperation they use the Wand of Creature Summoning and suddenly out of nowhere a werebunny appear (From the Official Planescape site). They never realised the reason the villian was so p..... was so simple. Or maybe a Tanipolis Taxcollector would have caused confusion)
4) Experimental Thunderstones (roll a d4 when thrown. On 1-2 they act as normal. On 3 it's a dud. On 4 they explodes d4 rounds later) -"It didn't go of!... I'm not charging."
Feel free to add to the list and it doesn't have to be items.
Ohh and hi! (This is my first post

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