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(humor) The Most Broken Spell Competition
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<blockquote data-quote="someonebored" data-source="post: 1079525" data-attributes="member: 13458"><p><strong>a few more</strong></p><p></p><p>mordainkanins disjunction PHB 3.0</p><p></p><p>Permenantly destroys all magic effects and items in 30 foot radius except your own personal effects and items. May or may not destroy artifacts.</p><p></p><p> Force Missiles, ADnD, forget the splat book, arcane something or other.</p><p></p><p>Creates 1 missile and one extra missile every lvl after 7th. The missiles do 2d12 damage + your caster lvl, save or be knocked down. The cap on missiles is lvl 25. At lvl 25 you can do more damage with a 4th lvl spell then with meteor swarm.</p><p></p><p> Stoneskin Adnd PHB</p><p>You completely ignore physical damage on a number of hits determined by your caster lvl.</p><p></p><p></p><p>That gate spell was from the 3.0 PHB, and solars can cast wish once a day in the 3.0 monster manual. While I could argue that the solar could wish for four rounds to cast spells upon itself in null time, even without the timestop the solar would wipe the floor with the minotaur. It'd just take a little longer. The kobold still gets away, and the solar can just start the fight by casting harm and letting it's dancing vorpal sword finish the fight. Oh, and did I mention that you could technically hand a solar a 5000 gp dimond and tell it to true ressurect you if you died in the fight? </p><p></p><p>Did sollir forgot to GATE in a solar to hallow the ground where the kobold was imprisoned? nah, I'm sure thats part of one of his contingencies<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sollir wins</p><p></p><p>Which brings me to my next spell.</p><p></p><p>Chain contingency Tome of Blood</p><p>Cast any three personal spells. As soon as a condition is met, such as "I see the (insert evil warlord here)" these spells activate. They can be ninth lvl.</p></blockquote><p></p>
[QUOTE="someonebored, post: 1079525, member: 13458"] [b]a few more[/b] mordainkanins disjunction PHB 3.0 Permenantly destroys all magic effects and items in 30 foot radius except your own personal effects and items. May or may not destroy artifacts. Force Missiles, ADnD, forget the splat book, arcane something or other. Creates 1 missile and one extra missile every lvl after 7th. The missiles do 2d12 damage + your caster lvl, save or be knocked down. The cap on missiles is lvl 25. At lvl 25 you can do more damage with a 4th lvl spell then with meteor swarm. Stoneskin Adnd PHB You completely ignore physical damage on a number of hits determined by your caster lvl. That gate spell was from the 3.0 PHB, and solars can cast wish once a day in the 3.0 monster manual. While I could argue that the solar could wish for four rounds to cast spells upon itself in null time, even without the timestop the solar would wipe the floor with the minotaur. It'd just take a little longer. The kobold still gets away, and the solar can just start the fight by casting harm and letting it's dancing vorpal sword finish the fight. Oh, and did I mention that you could technically hand a solar a 5000 gp dimond and tell it to true ressurect you if you died in the fight? Did sollir forgot to GATE in a solar to hallow the ground where the kobold was imprisoned? nah, I'm sure thats part of one of his contingencies:) Sollir wins Which brings me to my next spell. Chain contingency Tome of Blood Cast any three personal spells. As soon as a condition is met, such as "I see the (insert evil warlord here)" these spells activate. They can be ninth lvl. [/QUOTE]
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