Edena_of_Neith
First Post
I wish to start a most broken spell contest.
That is, post the spell (or spells) you think are the most outlandish, ridiculous, and otherwise unbalanced here.
It does not matter why you think the spell is outlandish, ridiculous, or otherwise unbalanced - if you think it is, that's a good enough reason in itself! Post it here!
The idea of the contest is to see who can come up with the most insane spell published.
By published, I'm referring to D&D Classic, 1st Edition AD&D, 2nd Edition AD&D, 3.0 D&D, 3.5 D&D, all of the d20 supplements for 3.0 D&D and 3.5 D&D, and Hackmaster. Plus anything from Dragon, Dungeon, Polyhedron, White Dwarf, Imagine or other magazines. Plus anything else you can find. Plus any home brewed spells.
If you think it's ridiculous, outlandish, insane, ridiculous, ruinous, grevious, or otherwise horrific, this is the place to post a general description of it for all of us to see!
(For copyright reasons, don't post the spell exactly as given in the books. A general description of it's nauseating effects should be sufficient.
Do, however, put in your source for the spell.)
I dare you to post your unbalancing spells.
And then, I dare the next poster to top the outlandish spell posted before him or her.
And then, I dare the NEXT poster to top that outlandish spell.
And then, I dare the NEXT Poster to top THAT outlandish spell.
And so on, into the ultimate realm of unreason.
Who is up to the challenge?!
- - -
I shall start off the tournament for the most broken spell with that old favorite: Harm.
Spell - Harm.
Source - 1st Edition Player's Handbook, 2nd Edition Player's Handbook, 3.0 Player's Handbook
Type - Clerical 6th level
General description: With this spell, the cleric drains all hit points except 1 to 4 from any target creature touched, except for undead (who are instead regenerated of all but 1 to 4 hit points.)
The target also develops a disease of some sort.
No saving throw is allowed.
Spell resistance/magic resistance works as per whatever edition of the game you are using (which means, in 1E you're toast, in 2E you're fairly safe, and I don't know what it means in 3.0 or 3.5.)
This spell also has a Heal version, which heals everything and drains undead creatures of 1 to 4 hit points, and damages undead creatures of all but 1 to 4 hit points.
That is, post the spell (or spells) you think are the most outlandish, ridiculous, and otherwise unbalanced here.
It does not matter why you think the spell is outlandish, ridiculous, or otherwise unbalanced - if you think it is, that's a good enough reason in itself! Post it here!
The idea of the contest is to see who can come up with the most insane spell published.
By published, I'm referring to D&D Classic, 1st Edition AD&D, 2nd Edition AD&D, 3.0 D&D, 3.5 D&D, all of the d20 supplements for 3.0 D&D and 3.5 D&D, and Hackmaster. Plus anything from Dragon, Dungeon, Polyhedron, White Dwarf, Imagine or other magazines. Plus anything else you can find. Plus any home brewed spells.
If you think it's ridiculous, outlandish, insane, ridiculous, ruinous, grevious, or otherwise horrific, this is the place to post a general description of it for all of us to see!
(For copyright reasons, don't post the spell exactly as given in the books. A general description of it's nauseating effects should be sufficient.
Do, however, put in your source for the spell.)
I dare you to post your unbalancing spells.
And then, I dare the next poster to top the outlandish spell posted before him or her.
And then, I dare the NEXT poster to top that outlandish spell.
And then, I dare the NEXT Poster to top THAT outlandish spell.
And so on, into the ultimate realm of unreason.
Who is up to the challenge?!
- - -
I shall start off the tournament for the most broken spell with that old favorite: Harm.
Spell - Harm.
Source - 1st Edition Player's Handbook, 2nd Edition Player's Handbook, 3.0 Player's Handbook
Type - Clerical 6th level
General description: With this spell, the cleric drains all hit points except 1 to 4 from any target creature touched, except for undead (who are instead regenerated of all but 1 to 4 hit points.)
The target also develops a disease of some sort.
No saving throw is allowed.
Spell resistance/magic resistance works as per whatever edition of the game you are using (which means, in 1E you're toast, in 2E you're fairly safe, and I don't know what it means in 3.0 or 3.5.)
This spell also has a Heal version, which heals everything and drains undead creatures of 1 to 4 hit points, and damages undead creatures of all but 1 to 4 hit points.
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