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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hunter is a pretty great class
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<blockquote data-quote="Unwise" data-source="post: 5948103" data-attributes="member: 98008"><p>I have never really found the hunters RBA "Area Effect" to be anything but great. There seem to be just as many advantages to it being a series of separate attacks as there are disadvantages. Apart from anything else it makes a lot more sense not being able to shoot arrows around corners.</p><p></p><p>Some items can proc off it when they could not otherwise do so and some feats like Primal Eye rely upon RBAs. Crossbow mastery also makes it ignore cover.</p><p></p><p>A human hunter with Twin-Strike is pretty nasty damage-wise. As is any hunter who is happy to cheese out and get Primal Eye.</p><p></p><p>What I really like about hunters though is that they can do pretty much everything to a single target. I hate being a controller and having to choose 2 at-wills, so I can only slide or clear minions or slow etc. There is nothing more frustrating that not having all the tools needed to do your job. Even a wizard who is a great controller, is high level before he gets all the control options that a hunter starts with.</p><p></p><p>In addition, the range of controller abilities is rather important. A slow that can only be cast from 10 squares away is very different from one that can be cast 55 squares away. Once on the open plains, our hunter completely demoralised and neutered inbound enemies before they could even reach the group. </p><p></p><p>Slowing or immobilising an enemy far off, then having the entire group (almost all with good dex) take out their bows and nail it for a many turns before it closes is amazingly effective when the DM does not manufacture reasons for it not to work. Our group has destroyed some very significant enemies like that. The most humorous of which was a particularly tough mutant wyvern who could never fly thanks to either being immobilised or knocked prone every turn.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5948103, member: 98008"] I have never really found the hunters RBA "Area Effect" to be anything but great. There seem to be just as many advantages to it being a series of separate attacks as there are disadvantages. Apart from anything else it makes a lot more sense not being able to shoot arrows around corners. Some items can proc off it when they could not otherwise do so and some feats like Primal Eye rely upon RBAs. Crossbow mastery also makes it ignore cover. A human hunter with Twin-Strike is pretty nasty damage-wise. As is any hunter who is happy to cheese out and get Primal Eye. What I really like about hunters though is that they can do pretty much everything to a single target. I hate being a controller and having to choose 2 at-wills, so I can only slide or clear minions or slow etc. There is nothing more frustrating that not having all the tools needed to do your job. Even a wizard who is a great controller, is high level before he gets all the control options that a hunter starts with. In addition, the range of controller abilities is rather important. A slow that can only be cast from 10 squares away is very different from one that can be cast 55 squares away. Once on the open plains, our hunter completely demoralised and neutered inbound enemies before they could even reach the group. Slowing or immobilising an enemy far off, then having the entire group (almost all with good dex) take out their bows and nail it for a many turns before it closes is amazingly effective when the DM does not manufacture reasons for it not to work. Our group has destroyed some very significant enemies like that. The most humorous of which was a particularly tough mutant wyvern who could never fly thanks to either being immobilised or knocked prone every turn. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hunter is a pretty great class
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