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General Tabletop Discussion
*Pathfinder & Starfinder
Hunter is a pretty great class
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<blockquote data-quote="Al'Kelhar" data-source="post: 5948179" data-attributes="member: 7884"><p>Provided the bad guys are nice enough to gather 'round within 2 squares of each other. A hunter's <em>battlefield control</em> borders on the negligible. Most leaders have better battlefield control, and they're not even supposed to be controllers. A real controller should be bursting 2 or 3 squares (Enlarge Spell anyone?), and stacking condition on condition on everything within range.</p><p></p><p> <em>My emphasis</em></p><p></p><p>The difference between range 55 and range 10 is immaterial unless the DM makes it so. That is, the design of 4E assumes the vast majority of combat occurs within areas that are no more than about 20 squares across - otherwise the majority of PCs have nothing to do for the bulk of the time. Sure, the other PCs can get out their longbows and make ranged basic attacks at the slowed wyvern in the hope they hit and do some trivial amount of damage, but how fun is that for the players? So unless your DM creates an encounter in which the range difference is actually significant, the range benefit the hunter has over an arcane or divine controller is meaningless. In other words, the above example is atypical, and good on your DM for doing something that caters to the interests and powers of the party.</p><p></p><p>IMC that wyvern would've got within 10 squares of the PCs then found itself not just slowed and knocked prone on the ground, but dazed, blinded and taking ongoing damage, all from the wizard in the party. Then the melee striker, defender and leader all have a bit of fun stabbing, chopping and bludgeoning it into a squishy mess. Horses for courses - just makin' the point the range difference doesn't mean the hunter is better at controlling than anyone else.</p><p></p><p>Hunters are try-hard controllers, but real controller classes, and most leader classes, just do it better.</p><p></p><p>NB I like hunters, just like I like archer rangers. They're a fun, simple class that plays to a key fantasy archetype, and really, who does't like shooting things full of arrows? It's just that I think they're poor controllers.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 5948179, member: 7884"] Provided the bad guys are nice enough to gather 'round within 2 squares of each other. A hunter's [i]battlefield control[/i] borders on the negligible. Most leaders have better battlefield control, and they're not even supposed to be controllers. A real controller should be bursting 2 or 3 squares (Enlarge Spell anyone?), and stacking condition on condition on everything within range. [i]My emphasis[/i] The difference between range 55 and range 10 is immaterial unless the DM makes it so. That is, the design of 4E assumes the vast majority of combat occurs within areas that are no more than about 20 squares across - otherwise the majority of PCs have nothing to do for the bulk of the time. Sure, the other PCs can get out their longbows and make ranged basic attacks at the slowed wyvern in the hope they hit and do some trivial amount of damage, but how fun is that for the players? So unless your DM creates an encounter in which the range difference is actually significant, the range benefit the hunter has over an arcane or divine controller is meaningless. In other words, the above example is atypical, and good on your DM for doing something that caters to the interests and powers of the party. IMC that wyvern would've got within 10 squares of the PCs then found itself not just slowed and knocked prone on the ground, but dazed, blinded and taking ongoing damage, all from the wizard in the party. Then the melee striker, defender and leader all have a bit of fun stabbing, chopping and bludgeoning it into a squishy mess. Horses for courses - just makin' the point the range difference doesn't mean the hunter is better at controlling than anyone else. Hunters are try-hard controllers, but real controller classes, and most leader classes, just do it better. NB I like hunters, just like I like archer rangers. They're a fun, simple class that plays to a key fantasy archetype, and really, who does't like shooting things full of arrows? It's just that I think they're poor controllers. Cheers, Al'Kelhar [/QUOTE]
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Hunter is a pretty great class
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