Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hurdles from D20 to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 6602993" data-attributes="member: 23716"><p>One of the main things to realize is that 5e is not as fine grained a system as 3e is/was. What I mean by that is there is not a feat/prestige class, rule/sub-system to handle every little thing. The advantage/disadvantage system covers a lot, and the motto is "Rulings, not rules". This is not to say that it is completely open ended, but it is meant to be more streamlined and remove a lot of the "fiddly bits". There is not things like flat footed AC, 5' steps and the like. Feats are fewer but much "bigger" as far as effect and character defining. The concept of Bounded Accuracy means that Bonus to hit and AC does not increase dramatically as levels go up, so base monster remain a threat for much longer as long as the number of opponents increases. Martial characters can move attack move attack in any order, and largely increase their damage output by getting more attacks as they level (there is no 'full attack'). Most things do not stack, so the ways to pump stats, AC & attacks are much more limited. </p><p></p><p>They have taken steps to eliminate the LFQW by limiting the number of spell slots casters get for higher level spells. Spells no longer scale by caster level, but by the slot you use to cast the spell. Many of the spells that could be layered on to create devastating effects no require the caster to maintain concentration, and you can only maintain concentration on one spell at a time. Magic Items are less of a part of the character power and are not factored in to any type of expected 'power level' or 'expected wealth by level'. On the other hand all casters are like 3e sorcerers, the prepared casters merely get to change their 'spells known' every day. Casters get at will cast-able cantrips, some of which are combat effective and increase in power as the cater rises in level.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6602993, member: 23716"] One of the main things to realize is that 5e is not as fine grained a system as 3e is/was. What I mean by that is there is not a feat/prestige class, rule/sub-system to handle every little thing. The advantage/disadvantage system covers a lot, and the motto is "Rulings, not rules". This is not to say that it is completely open ended, but it is meant to be more streamlined and remove a lot of the "fiddly bits". There is not things like flat footed AC, 5' steps and the like. Feats are fewer but much "bigger" as far as effect and character defining. The concept of Bounded Accuracy means that Bonus to hit and AC does not increase dramatically as levels go up, so base monster remain a threat for much longer as long as the number of opponents increases. Martial characters can move attack move attack in any order, and largely increase their damage output by getting more attacks as they level (there is no 'full attack'). Most things do not stack, so the ways to pump stats, AC & attacks are much more limited. They have taken steps to eliminate the LFQW by limiting the number of spell slots casters get for higher level spells. Spells no longer scale by caster level, but by the slot you use to cast the spell. Many of the spells that could be layered on to create devastating effects no require the caster to maintain concentration, and you can only maintain concentration on one spell at a time. Magic Items are less of a part of the character power and are not factored in to any type of expected 'power level' or 'expected wealth by level'. On the other hand all casters are like 3e sorcerers, the prepared casters merely get to change their 'spells known' every day. Casters get at will cast-able cantrips, some of which are combat effective and increase in power as the cater rises in level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hurdles from D20 to 5e?
Top