Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hurdles from D20 to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spinozajack" data-source="post: 6603057" data-attributes="member: 6794198"><p>Opportunity attacks are a big simplification in 5e too, as well as the other points that people here mention. Basically you only trigger an OA when you leave the reach of an opponent without using the withdraw action. That's it. No OA from casting in melee, or taking something out of your backpack, or using a bow up close, or standing up from prone. Those things usually use disadvantage. </p><p></p><p>Another thing that came up in our group last session was the rogue getting sneak attacks using his dagger when our cleric was standing alone in front of a hobgoblin. It's much easier to get SA in 5e at range, which makes rogues a bit more versatile and was one of the big complaints about 3.x rogues. The player of the cleric didn't believe that rogues could SA from afar, and the DM wasn't aware either. We're all fairly experienced players but that's why you really should not assume that anything works the way you think it does. There will be surprises, even after you've been playing the game for a while. Fortunately it's not a big deal to make mistakes and use d20-isms until you unlearn what you have learned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are lots of little nuances that come up that eventually you will see are simply better in 5e. A couple are worse, but no system is perfect.</p><p></p><p>Combat is really dynamic because you can move-attack-move (-attack-move-attack-etc as long as you have extra attacks and/or movement left). And you don't trigger OAs if you run circles around your opponent but stay within their reach. It's really nice and part of what makes the system great. It's a fine bit of engineering, and a job well done.</p><p></p><p>Once you play 5e you'll realize that what at first appears as though it's quite simpler, in practice combat is a lot more fun, dynamic, balanced (vs casters) and melee types aren't slaves to "full attacking". The game is just better than d20 in pretty much every way. It's also more old school, and the simulationism it does have is elegant and not falling into the side of tedium and annoyance. </p><p></p><p>I agree with what others have said about adv / disadv. It's a massive time saver to avoid all these little bonuses and penalties. And I'm very happy that annoyances like two weapon fighting penalties are gone. The BAB weapon attack staircase is also gone, meaning all your attacks are at the same bonus. Plus the numbers are much smaller.</p><p></p><p>It's easily the most mechanically sound D&D yet, try it you will see. It will be hard going back to d20 afterwards. I refuse to play any non-5e game now, even in campaigns that started in 2e / 3e / 4e. It's easy to migrate them over and require a lot less work. Also it's really easy to DM, that's one of the big benefits. The rules are streamlined and logical, for the most part. Yeah, a great game system.</p><p></p><p>Cool. cool,cool,cool</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6603057, member: 6794198"] Opportunity attacks are a big simplification in 5e too, as well as the other points that people here mention. Basically you only trigger an OA when you leave the reach of an opponent without using the withdraw action. That's it. No OA from casting in melee, or taking something out of your backpack, or using a bow up close, or standing up from prone. Those things usually use disadvantage. Another thing that came up in our group last session was the rogue getting sneak attacks using his dagger when our cleric was standing alone in front of a hobgoblin. It's much easier to get SA in 5e at range, which makes rogues a bit more versatile and was one of the big complaints about 3.x rogues. The player of the cleric didn't believe that rogues could SA from afar, and the DM wasn't aware either. We're all fairly experienced players but that's why you really should not assume that anything works the way you think it does. There will be surprises, even after you've been playing the game for a while. Fortunately it's not a big deal to make mistakes and use d20-isms until you unlearn what you have learned. :) There are lots of little nuances that come up that eventually you will see are simply better in 5e. A couple are worse, but no system is perfect. Combat is really dynamic because you can move-attack-move (-attack-move-attack-etc as long as you have extra attacks and/or movement left). And you don't trigger OAs if you run circles around your opponent but stay within their reach. It's really nice and part of what makes the system great. It's a fine bit of engineering, and a job well done. Once you play 5e you'll realize that what at first appears as though it's quite simpler, in practice combat is a lot more fun, dynamic, balanced (vs casters) and melee types aren't slaves to "full attacking". The game is just better than d20 in pretty much every way. It's also more old school, and the simulationism it does have is elegant and not falling into the side of tedium and annoyance. I agree with what others have said about adv / disadv. It's a massive time saver to avoid all these little bonuses and penalties. And I'm very happy that annoyances like two weapon fighting penalties are gone. The BAB weapon attack staircase is also gone, meaning all your attacks are at the same bonus. Plus the numbers are much smaller. It's easily the most mechanically sound D&D yet, try it you will see. It will be hard going back to d20 afterwards. I refuse to play any non-5e game now, even in campaigns that started in 2e / 3e / 4e. It's easy to migrate them over and require a lot less work. Also it's really easy to DM, that's one of the big benefits. The rules are streamlined and logical, for the most part. Yeah, a great game system. Cool. cool,cool,cool [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hurdles from D20 to 5e?
Top