Hurricanes in your Game World?

Stormborn

Explorer
Well, we survived another one, Dennis this time, and more are on their way. I was wondering about how a city like Sharn or Waterdeep would handle such a storm (in a homebrew setting whose geography matches the southern US a freind of mine has a city called Bethbryr roughly where Moblie, AL would be)? Any experiance running that, or any thoughts?

Would there be high level magics to protect a city? Turn the storm? What would eb the effects else where?
 

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It seems that Druid of at least 13th level could effect a 3mile area with the spell Control Weather. To protect and inhabited coast, or city, you are going to need a lot of druids. Seems like an advanced magic using culture is going to have a series of nearlly arcitectural magic items along a wide stretch of land to effectively combat a hurricane. And note that the description of the spell doesn't say it can stop a hurricane, rather it mentions hurricane force winds.

I agree that Control Weather is the seed to a solution. But its going to take more work than that to stop an Ivan or a Dennis.
 
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Having had enough of freakin' storms myself, I wondered the same thing... I even was thinking of using a storm as a hook for a new low-level game I plan to start soon... I agree, you would need a lot of Druids to turn back a Hurricane, even a Category 1 or 2. My thoughts are that D&D communities would likely protect themselves as best possible, and then leave the spellcasting for the clean-up and repairs. Here in Gainesville I am still dealing with last years damage (work for a communications company) on almost a daily basis. It sure would be great if I had a few spells to help out ;)
 

I had an adventure once where the villains were hiding in a hurricane's eye. The hurricane just hung off the coast of the largest city in the world, waiting to attack. The PCs went in and defeated the wizards responsible.
 

I used a hurricaine as the cover of an invasion force once (ie the Hurricaine blew in and destroyed the town and the invaders came in its wake (in the middle of the downpour to hunt down the survivors)

Powerful Natural forces like Hurricaines and Volcanoes etc need to be left 'beyond mortal control' as much as possible so even Druids shouldn;'t be able to dominante them (harness maybe but not dominate)
 

You could go to the eye of the storm and combat the air and water elementals at the heart of the hurricane. Defeating them dissipates the storm.

I"m running a Freeport campaign in a homebrew world whose geography approximates the earth. Freeport is in an island chain roughly where the Caribbean islands sit, and IMC a hurricane recently swept through and closed the city for nearly 4 days.

In an area that is used to getting hurricanes, the local communities adapt to the weather. Buildings would be designed to better survive the storm, and when a storm is coming people would have advance warning and shut themselves in and sit tight.

Had the PCs been foolish enough to go outside during the storm, they would have been beset by air and water elementals which often ride the winds of strong storms. It's like an extreme sport for them.
 


I weathered (no pun intended) Dennis the Mennis much easier than I did Ivan the Terrible, which left me with out power for four days and caused most of my food to spoil. For the record, I live near Montgomery, Ala., which were hit by both hurricanes.

Work took me to Pensacola Beech for the July 4th weekend, and even after about 10 months, there was still a lot of damage that had not been cleaned up. There were piles of debris in many places, and hotels and buildings that had not been repaired.

There is a lot of force and damage in the thing. I imagine there are ways to control a hurricane with powerful – certainty epic – magic.

I’m planning on having a lich (hovering in the storms eye) use epic magic to transform all the water in a hurricane to fire and the PCs have to stop the lich before it scoured most of the mainland down to the bedrock.
 

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