Sweeeeet! Why only 16 in Str/Dex? I typically do that just for the main attacks for any class. Would it be for skill bonuses?
I ask as I'm wondering about choices for 4e optimization.
I'm mostly the DM, so this side of the 4e screen is wierd for me. I'll eventually want to think about group tactics *against* PCs, as I want to make my combats more brutal without just pulling out Ogres on my lvl 4 PCs. Oh well, for now I'm a player!
16 + 2 for racial bonus is usually considered a good sweet spot, where you're milking your primary, but leaving yourself points to spare to do other things.''
And I couldn't work in chainmail, so good dexterity is necessary to have decent AC.
what about Off-hand attack? Like, if I used the two-handed weapon, then sucker-punched with a spiked Gauntlet, or something? Is there something against that in general as a build strategy?
That is doable. Mechanically, not much benefit from a minmax point of view, but it's doable from a style point of view.
What about a Barbarian with a Mount?
I'm going to go Human, as the goal is to play He-man; does that screw up the optimization for a tiger-companion'ed character? The campaign level is likely 3, for a first-time 4e DM.
really appreciate the advice, btw.
Okay, that's a different thing entirely!
====== Created Using Wizards of the Coast D&D Character Builder ======
Me-Man And the Hasturs of the Muniverse!!, level 11
Human, Barbarian, Fearbringer Thane
Feral Might: Thaneborn Triumph
Background: Eldeen Reaches (+2 to Athletics)
FINAL ABILITY SCORES
Str 21, Con 14, Dex 15, Int 9, Wis 11, Cha 17.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 8, Wis 10, Cha 14.
AC: 22 Fort: 23 Reflex: 20 Will: 19
HP: 89 Surges: 10 Surge Value: 22
TRAINED SKILLS
Endurance +11, Intimidate +13, Athletics +16, Nature +10
UNTRAINED SKILLS
Acrobatics +6, Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +4, Insight +5, Perception +5, Religion +4, Stealth +6, Streetwise +8, Thievery +6
FEATS
Human: Improved Roar of Triumph
Level 1: Mark of Handling
Level 2: Two-Weapon Fighting
Level 4: Action Surge
Level 6: Weapon Focus (Heavy Blade)
Level 8: Weapon Proficiency (Bastard sword)
Level 10: Focused Expertise (Bastard sword)
Level 11: Charging Rampage
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Devastating Strike
Bonus At-Will Power: Pressing Strike
Barbarian encounter 1: Vault the Fallen
Barbarian daily 1: Rage Drake's Frenzy
Barbarian utility 2: Stonebreaker
Barbarian encounter 3: Shatterbone Strike
Barbarian daily 5: Vengeful Storm Rage
Barbarian utility 6: Loss of Will
Barbarian encounter 7: Curtain of Steel
Barbarian daily 9: White Tiger Rage
Barbarian utility 10: Deny Death
ITEMS
Hide Armor, Adventurer's Kit, Greatsword
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