am181d
Adventurer
A hybrid class shouldn't be any better or worse than a focused class, it should simply have a broader (important: not *larger*) range of options. Theoretically, you should be able to play four hybrid classes that, between them, cover all the basic functions of a party, even if sometimes the mostly-striker is doing controller things or the mostly-controller is doing leader things.
This bit of logic is, I presume, going to be more relevant to the execution of multi-class rules (which will be in the PHB) than to hypothetical new classes (which will, by virtue of their hypotheticality, not be).
This bit of logic is, I presume, going to be more relevant to the execution of multi-class rules (which will be in the PHB) than to hypothetical new classes (which will, by virtue of their hypotheticality, not be).