Charwoman Gene
Adventurer
I'm really liking these rules they do a good job of filling the 50% split whole, as well as making non-half-elf triple classing viable.
As a final note to everyone who's said they were making hybrid versions of PH2 classes: none of you has stated what you did with the druid's beast-form/non-beast-form at-wills. What were your solutions? You can't just make the druid choose one or the other. Maybe one of each?
~ fissionessence
On the subject of why they don't allow for say ... quarry damage on a basic attack. Ranger/rogue as stated above. Put it in a group with a warlord. If I hit sneak attack this turn, the warlord let's me get my quarry damage. If I hit quarry damage this turn, the warlord let's me get my sneak attack.
In my suggestion, I stated that only one [striker] feature could be used per round, so this wouldn't work.
Wait... with the Hybrid Talent feat, I can combine the fey pact boon with a melee class? Like the Barbarian? A teleporting melee combatant?
Hey everybody. I was wrapping up for the day but wanted to pop in and thank you all for the feedback on Hybrid characters that you've given so far.
For those that don't already know or may have forgotten, if you want to increase the amount of eyes looking over your feedback, write it up and send it to this email: dndinsider@wizards.com
We've received quite a few feedback emails concerning the Hybrid Characters and Stephen Schubert, lead developer for D&D, took some time to pen some answers. Below you'll find questions that have been taken and at times paraphrased from those submissions. Stephen's answers are quoted after each question. Here's what he had to say:
Should the Hybrid Talent feat have a note allowing you to take it multiple times, and should the feat allow you to take class features from multi-classes?
Getting the weakest of the armor options when making a Hybrid Character seems... well... pretty weak. Are we understanding how this works correctly?We are intentionally not allowing you to take this multiple times, and it should apply only to your two Hybrid classes, not to any multi-classed class.
Right now, the armor proficiency is the “weaker” of the two classes – so the fighter ends up in Cloth (but likely has an Int bonus to offset some of the reduction). This is an element we’d like continual feedback on, especially in-game reports and experiences.
So my Paladin/Warlock is busted good. I'm not sure I completely understand how Divine Challenge works with the errata, but if I have it right - I just eyebite him from range and he has to blindly attack me or suffer my wrath. Is this intentional and if so, is this concept going to get pounded with the nerf hammer?
It (Divine Challenge) still has the restrictions of engaging – note that the new text only replaces the 2nd paragraph of divine challenge. The third paragraph is still in play and unchanged. A combo with eyebite might be compelling (as with eyebite you can fulfill the attack condition), but you’ll have to do more to convince me that it’s broken: A half-elf paladin can already do the eyebite trick, as could a paragon multiclasser.
Are you worried that these hybrid classes will make normal, single class options obsolete?
When confronted with many foes, a hybrid controller/striker is at a disadvantage because he can only use half of his encounter powers as a controller. The reverse is true when fighting a solo monster – all those area/close powers are less good than single-target encounter damage. The advantage of selecting the most appealing (for you) powers from two classes is the point of the system, and why you are giving up class features from your two classes. I disagree that a hybrid is better than a non-hybrid. A hybrid leader has half the healing of a single-class leader, hybrid strikers are more restricted in their power selection when they want to do more damage, defenders have more restrictions on marking and control, and all hybrids give up some class features. There are good combos out there, though, and we’d like to see the breadth of them (thus the playtest).
Cantrips as the Wizard's class features seems quite a bit weaker than the rest of the hybrid class features. What was the idea behind that?
Not all classes are created equal. The core of the wizard’s role is in his powers, not his class features, and we need to cut out enough of the class features that the character feels like hybridization isn’t just a no-brainer upgrade.
A Wizard/Swordmage isn't required to take Arcana, even though the single class versions of each must have it. What gives?
A swordmage/wizard can still take arcana – I’ll bring this up, but we’re trying to keep the options straightforward, and adding auto-trained skills or skill requirements could be deemed unnecessary clutter
There are some specific situations where the Swordmage Aegis (Hybrid) feature falls very short. For example, if something has a way to remove the mark, it looks like you don't get it back for the entire encounter. Could you fix that?
It needs a bit of fine-tuning. It’ll work as intended 95% of the time, but we can address that other 5%.
Hybrid Cleric's Healing Word does not improve at 16th level like the Warlords Inspiring word. Was this an oversight?
The warlord’s inspiring word should match the cleric’s healing word – one use per encounter, and no additional uses at 16th level.
So there you have it. Thanks to Stephen for squeezing this into his busy schedule and thanks to all of you who submitted your feedack!