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<blockquote data-quote="Herschel" data-source="post: 5563810" data-attributes="member: 78357"><p>Thematically, Paladin/Warlord sounds good. It's your stat array where I feel you miss out on some important stuff.</p><p> </p><p>For one, buying a pre-racial 18 strength is just too expensive. You give up too much else, especially in a hybrid and theme build. 16-pre/18 post-racial is plenty. Plus it gives you important points to spend elsewhere. One more point in Charisma, for example, gives you access to Superior Will from the start, which fits the theme very well and is incredibly useful at times, and boosts to 16 at 4th with the stat increase. </p><p> </p><p>Then I'd swap INT/DEX and put whatever points you have left (regardless of whether or not you put the "extra" point in Charisma) in to INT. This is your religion skill roll and a lot of Warlord riders and effects. If you want a ranged weapon attack, take a warlord power, Dex is useless to you outside of one point of initiative modifier from 10 down to 8. You won't be making acrobatics, thievery or stealth checks in plate anyway and it's not high enough for pre-reqs, so you'll never miss it.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5563810, member: 78357"] Thematically, Paladin/Warlord sounds good. It's your stat array where I feel you miss out on some important stuff. For one, buying a pre-racial 18 strength is just too expensive. You give up too much else, especially in a hybrid and theme build. 16-pre/18 post-racial is plenty. Plus it gives you important points to spend elsewhere. One more point in Charisma, for example, gives you access to Superior Will from the start, which fits the theme very well and is incredibly useful at times, and boosts to 16 at 4th with the stat increase. Then I'd swap INT/DEX and put whatever points you have left (regardless of whether or not you put the "extra" point in Charisma) in to INT. This is your religion skill roll and a lot of Warlord riders and effects. If you want a ranged weapon attack, take a warlord power, Dex is useless to you outside of one point of initiative modifier from 10 down to 8. You won't be making acrobatics, thievery or stealth checks in plate anyway and it's not high enough for pre-reqs, so you'll never miss it. [/QUOTE]
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