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<blockquote data-quote="KahlessNestor" data-source="post: 7327266" data-attributes="member: 6801311"><p>Forgot. Here's the text for Essence of Dreamlily again:</p><p></p><p><strong>Essence of Dreamlily (1 gp/dose)</strong> - potent drug used to relieve pain or induce unconsciousness for surgery. Addictive.</p><p> Save: Con save DC 10+1 per dose. On failure you feel perfectly at peace. You can operate normally at up to -10 hp. You are immune to fear. Lasts 2 hours per dose. When it ends, you take 1 level of exhaustion per dose.</p><p> Addiction: Second Con save DC 10+1 per dose. On a failed save you have become addicted. On your turn, make a Wisdom save to take 1 action or move. If you fail, you lose your turn as you slip into lethargy. You cannot take reactions. After a long rest, you move into Withdrawal.</p><p> Withdrawal: If you are addicted and have not had a dose in 24 hours, you have disadvantage on Wisdom saves.</p><p> Cure: Lesser Restoration or one week without the drug and a DC 15 Con or Medicine check.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7327266, member: 6801311"] Forgot. Here's the text for Essence of Dreamlily again: [b]Essence of Dreamlily (1 gp/dose)[/b] - potent drug used to relieve pain or induce unconsciousness for surgery. Addictive. Save: Con save DC 10+1 per dose. On failure you feel perfectly at peace. You can operate normally at up to -10 hp. You are immune to fear. Lasts 2 hours per dose. When it ends, you take 1 level of exhaustion per dose. Addiction: Second Con save DC 10+1 per dose. On a failed save you have become addicted. On your turn, make a Wisdom save to take 1 action or move. If you fail, you lose your turn as you slip into lethargy. You cannot take reactions. After a long rest, you move into Withdrawal. Withdrawal: If you are addicted and have not had a dose in 24 hours, you have disadvantage on Wisdom saves. Cure: Lesser Restoration or one week without the drug and a DC 15 Con or Medicine check. [/QUOTE]
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