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5E Hydellor OOC

KahlessNestor

Explorer
Rogues Gallery and Setting Information

Heroes of Hydellor IC Thread

I think I am ready to try my hand at DMing a PBP game, so I thought I would throw this out there and see who bites. So the pertinent information:

Pace: It won’t be too strenuous. I tend to post IC at work, and usually around once per day on weekdays, very seldom on weekends. OOC aspects can be handled via my phone at any time, however.

Setting: The world is designed as an open setting. I have planned and ready an opening on the southern frontier of Essess, but if players prefer, we can set it elsewhere on Hydellor.

Western Hydellor.png

THE WORLD OF HYDELLOR

The Empire of Arideen was a blessed land. Ruled by the god-kings of Arideen, avatars of Paladine, they knew peace and prosperity.

And then god was murdered.

Drought and famine followed, and previously unseen social pressures fractured the empire into civil war for nearly thirty years. Prophets preaching new gods appeared. The Mists that defined the edge of the known world receded, revealing an entirely unknown continent across the sea. Was this the end of the world?

Exhausted by war, three new nations emerged from the wreck of the empire. Each suspicious of the other, they have maintained a watchful wariness for nearly 30 years. In central Hydellor, the disparate city-states of the Nyos savannah protect the Dragon Road from nomadic barbarian raiders. To the north, the sultanates of the Elemental Wastes threaten the sea routes to the east where the Great Khans of the Dragon Empires jealously guard their hoards and territories.

In the last decade there have been bumper crops. Clerics and paladins of the Church have felt a trickle of power return and seers have seen visions. Has Paladine returned? Where could he be? Inquisitors have been sent out to scour the lands of the Empire for him.

The world is ripe for heroes to carve out their place in the world.


CHARACTER CREATION:

Allowed Sources: Any published: PHB, DMG, EE, SCAG, Volo’s. No UA.

Stats: 4d6 drop the lowest, place in any order. Should you not wish to keep the stats, you may then use the default array 15, 14, 13, 12, 10, 8.


Races: You may play any of these races, with the understanding that you may have to deal with attention if you’re one of the more uncommon ones.
Common in Arideen:
Dwarves
Elves
Gnomes
Lightfoot Halflings
Half-Elf
Humans: These descriptions aren’t ironclad, just what is typical of the ethnicity.
Arideens - generally fair skinned and blonde to light brown hair. Brown or blue eyes
Essians - generally medium skin tone, the range of brown hair, some blonde; eyes brown, blue, or hazel.
Helvekis - usually olive or swarthy skin tone, dark hair and eyes.
Old Ones - Fair skin, red or blonde hair, blue or green eyes
Less Common
Aasimar
Dragonborn
Duergar
Tiefling
Humans
Chadans (less common) - bronze complexion, dark hair and eyes. Chadans from Nyos tend to be darker skinned. Chadans from the Elemental Wastes often have off-color eyes (blue, yellow, red, green, purple) and can have natural streaks of color in otherwise dark hair (blue, purple, red, yellow, green, etc).
Zhytians (less common) - medium to fair skin, dark, almond-shaped eyes and high cheekbones. Unusually may have eyes and streaks in their hair in the chromatic or metallic color of the dragon under which they live.
Uncommon
Drow
Half-Orc
Stout Halfling
Aarakocra
Genasi
Goliath
Volo’s races

Classes: Any from a legal source.

Feats and multiclassing allowed.

Backstory: To start, just give me a race, class, and background. You can work up a character sheet with the mechanics, but I’ll want to give you some background information on where they might fit in the world so you can write your backstory. When you write your backstory, please include three NPCs:

  1. Friend (or family) - this is someone you like, you would do nearly anything for, put yourself in danger for. They probably like you, too. Or not.
  2. Foe (or rival) - this is someone you really dislike. They would love to see you fail. Maybe even dead. The feeling might be mutual
  3. Contact - this is someone you might like or not, and they might like you. You might mostly know them professionally. As long as you have mutual interests, they’re willing to help you out. But they’re not willing to put themselves in danger for you, at least not without some significant incentive.
Also, roll (or choose) on the trinket table and give me a story on how or why you have that item.

 
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Charwoman Gene

Adventurer
Interest piqued. Thinking about Coriana the Forsaken, a Human (Variant) Sailor Warlock who on a sinking ship made a desperate deal with the Lord of the Deep (Fiend) and now avoids the water as she strains under her pact and tries to make her way in the world.
 

KahlessNestor

Explorer
Interest piqued. Thinking about Coriana the Forsaken, a Human (Variant) Sailor Warlock who on a sinking ship made a desperate deal with the Lord of the Deep (Fiend) and now avoids the water as she strains under her pact and tries to make her way in the world.
Looks good. Best place to meet the Lord of the Deep would be out in/past the Mists.

Any thoughts on where you would like Coriana to be from?
 

Charwoman Gene

Adventurer
She's probably Helveki, thought there isn't too much to choose from. She's from a busy seaport, left her family young, been travelling and sailing since.
 

KahlessNestor

Explorer
Helveki works. It's the major sea power with the largest navy. Essess has Ingha Bay, and Arideen is basically landlocked, with a laughable navy at Freeport, which is essentially a pirate port. Gilead has a pretty good navy, as well. There are ports elsewhere off the map that I haven't detailed.

Helveki is actually very warlock friendly. The Warlock Queen rules there. I would have to check the numbers, but she has to be pushing 90 and is the most powerful warlock on the continent. She's also the slayer of Paladine. Her family is in a pact with Asmodeus, who would likely be the boss of your Lord of the Deep

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Steve Gorak

Explorer
I'm interested! What's the starting level? I imagine 27 point buy?

I'm thinking of a cleric (knowledge)/wizard with the sage background. From a noble background, but that wasn't in line for any power, so he buried himself in his academic studies. He sensed a change in his connection to the divine, and is driven to understand what is happening. I'm thinking of a human or thiefling (born from a human family - and the thiefling heritage further discredited him from any nobility aspirations).
Friend (or family) - Grandmother, current matriarch of their noble house. He's very fond of her, and worries about assassinations plots against her in his spare time
Foe (or rival) - Uncle and Cousin. He is the one that will inherit the family's noble title, ans sees my character as a threat.
Contact - other academic at the royal library.

He can come from any major city with a library.
ok?
Cheers,

SG
 

KahlessNestor

Explorer
Sorry, I should have mentioned we will be rolling stats. You are allowed 1 set of rolls. If you don't like them, you default to the Standard Array of 15, 14, 13, 12, 10, 8. If you do not want to roll at all, yoi may poit buy wit the normal 27 points.

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KahlessNestor

Explorer
I'm interested! What's the starting level? I imagine 27 point buy?

I'm thinking of a cleric (knowledge)/wizard with the sage background. From a noble background, but that wasn't in line for any power, so he buried himself in his academic studies. He sensed a change in his connection to the divine, and is driven to understand what is happening. I'm thinking of a human or thiefling (born from a human family - and the thiefling heritage further discredited him from any nobility aspirations).
Friend (or family) - Grandmother, current matriarch of their noble house. He's very fond of her, and worries about assassinations plots against her in his spare time
Foe (or rival) - Uncle and Cousin. He is the one that will inherit the family's noble title, ans sees my character as a threat.
Contact - other academic at the royal library.

He can come from any major city with a library.
ok?
Cheers,

SG
So several things here. I like the idea. If you're from a noble background you likely have access to education at the Academy. The Academy is in Lake Tasalda and managed to remain neutral during the war and was instrumental in brokering the peace. Think of it as West Point, MIT, CalTech, and all the Ivy League schools rolled into one. This is THE place you want to send your children for their education. If you can pay a hefty sum or scrounge up a patron, you can go. While it was founded as a wizarding school, it has grown to encompass all the disciplines, and now includes a College of War, College of the Divine, College of Magic, College of Nature, and College of Bards.

Human or Tiefling might determine where you come from. Tieflings are increasingly common in Helveki as noble houses strive for the favor of Asmodeus and the Warlock Queen. In Helveki, being a tiefling wouldn't discredit you. On the contrary, it would show your house was favored. Though many houses keep them in secret and train them as assassins.

You mentioned sensing a change in your connection to the divine. This seems to imply Paladine as your deity. In Helveki, that would be a problem, as the Church is illegal. We could work a backstory of your noble house being one that still secretly maintains the old faith. Then we would need to explain the tiefling aspect. Not impossible to do with some brainstorming. Asmodeus isn't above playing multiple angles, as it were.

Tiefling will work. Your backstory will just be a bit more involved. I can give you others of the "new gods" if you would rather be from the Dawn Church than the Church of Paladine. Ioun the Crone would be good for a knowledge cleric.

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Steve Gorak

Explorer
So several things here. I like the idea. If you're from a noble background you likely have access to education at the Academy. The Academy is in Lake Tasalda and managed to remain neutral during the war and was instrumental in brokering the peace. Think of it as West Point, MIT, CalTech, and all the Ivy League schools rolled into one. This is THE place you want to send your children for their education. If you can pay a hefty sum or scrounge up a patron, you can go. While it was founded as a wizarding school, it has grown to encompass all the disciplines, and now includes a College of War, College of the Divine, College of Magic, College of Nature, and College of Bards.

Human or Tiefling might determine where you come from. Tieflings are increasingly common in Helveki as noble houses strive for the favor of Asmodeus and the Warlock Queen. In Helveki, being a tiefling wouldn't discredit you. On the contrary, it would show your house was favored. Though many houses keep them in secret and train them as assassins.

You mentioned sensing a change in your connection to the divine. This seems to imply Paladine as your deity. In Helveki, that would be a problem, as the Church is illegal. We could work a backstory of your noble house being one that still secretly maintains the old faith. Then we would need to explain the tiefling aspect. Not impossible to do with some brainstorming. Asmodeus isn't above playing multiple angles, as it were.

Tiefling will work. Your backstory will just be a bit more involved. I can give you others of the "new gods" if you would rather be from the Dawn Church than the Church of Paladine. Ioun the Crone would be good for a knowledge cleric.

Sent from my SM-G900P using EN World mobile app
Very interesting! So the elements I pitched were based on my almost non-existent knowledge of the setting. This gives me some things to think about. I like the idea of having gone to The Academy (who doesn't want an Ivy league education from all the schools! ;-) Since I didn't know we were going to start at level 1, I was thinking of a cleric/wizard multi-class, but that changes things a bit. The ties to Paladin were also for a plot hook.

Tell me, do you have any requirements towards alignment? I was thinking of doing a good or neutral character, but want to be aligned with the rest of the party.
Cheers!

SG
 

KahlessNestor

Explorer
Very interesting! So the elements I pitched were based on my almost non-existent knowledge of the setting. This gives me some things to think about. I like the idea of having gone to The Academy (who doesn't want an Ivy league education from all the schools! ;-) Since I didn't know we were going to start at level 1, I was thinking of a cleric/wizard multi-class, but that changes things a bit. The ties to Paladin were also for a plot hook.

Tell me, do you have any requirements towards alignment? I was thinking of doing a good or neutral character, but want to be aligned with the rest of the party.
Cheers!

SG
The starting area I have prepared is in southern Essess, on the frontier of the Cold Woods south of the capital.

As for alignment, probably not CE or NE. Mostly I want you to be able to work together. No burning down orphanages for lulz.

As for the regional alignments, which in no way necessarily have to inform yours:

Arideen is LG/NG. It's a theocracy. Smaller population concentrated in mountain valleys. Most highly trained army. Primary resources are lumber and minerals.

Essess is CG/CN. It's a republic. High population, low population density. Citizen army, small professional army. Not as well trained. Primary resources are lumber and agriculture.

Helveki is LE/LN. Mostly an emphasis on Lawful. It's a monarchy and highly mercantile. Wealthiest. Moderate population with highest population density mostly along the coast. Best navy. Army consists mostly of mercenary troops. Primary resources are lumber, minerals, and cash agriculture (wine, olives, olive oil, etc). Not as much room for staple agriculture like wheat, corn or rice.

Gilead is Good. Government is a dukedom loyal to Arideen. Good navy and adequate resources for the small population. Primary resources are fishing.

Misthaven is typically CN/G. Government is a local governor loyal to Arideen, but more or less independent. Kept mostly neutral during the war. Primary resources are fish.

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Lord Twig

Explorer
Looks like there is still room for more, so I will throw my hat into the arena. I have so many character ideas I might go ahead and just roll first to see which one would fit the stats best.

I love the requirements for the background! I like writing them up. :)
 

tglassy

Explorer
I really want to get involved with this. I'm involved in so many PBP games right now, but all of them are slow, and it doesn't take much to post once a day or two. Character creation is the hardest part.

I've never done a Cleric, and doing one with Paladin as my god is what's interesting me. I'm thinking a Life Cleric, but fluffing it so as to not be a "Cleric" or "Priest", but as someone who suddenly learned he had the power to heal. Like a Chosen of Paladin.

He wants to take people's pain away. He grew up in squalor, raised by his older sister, who was a thief. She took care of him, but wasn't above using him. He did whatever she wanted growing up, perhaps even being part of her cons, though he didn't like that. He hated it, actually. He just wanted to help people, but she would always chastise him when he tried. Their relationship is...dubious, at best.

He was a teenager when his power to heal developed. His sister wanted to pass him off as some kind of miracle worker, to con donations out of people, but he wouldn't let her. Instead, he would sneak out at night and find people whom he met who had certain ailments, and ease them secretly, so no one would know it was him. He could almost see the pain in the world, and had an overwhelming urge to heal it. He couldn't do everything, he knew that, but he could do a lot. He could do more than most people.

He is older, now. In his twenties. He still has contact with his sister, but their relationship has always been strained. When he was old enough he started taking jobs as a mercenary, usually guarding caravans as they traveled from city to city. He met an older mercenary who taught him how to move in heavy armor, and how to fight, though he always kept his healing power a secret. He is a devout of Paladin, but he has not made the connection that his power comes from Paladin.

There is a woman (there always is) that he has fallen for. He's known her for a number of years, and wants to marry her, but doesn't have enough money to afford to. It's why he takes these jobs.

No idea what race, or where he's from, as I don't know the setting. I still need to figure that stuff out.
 

Steve Gorak

Explorer
Ok, since [MENTION=6855204]tglassy[/MENTION] want to play a cleric, I'll reserve the lore bard. Still need to decide if Human or Thiefling (and maybe half elf), but the rest of what we talked about [MENTION=6801311]KahlessNestor[/MENTION] sounds like a plan.
Cheers,

SG
 

Lord Twig

Explorer
Well I can't figure out how to put rolls into my post just yet, but I wanted to go with an Elven Scout (classed as a Rogue).
 

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