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Hyperpoxia: Ranger|Warden MC Monk/Soaring Blade/Godmind
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<blockquote data-quote="MwaO" data-source="post: 6723414" data-attributes="member: 12749"><p>Summary:</p><p>Uber-damage juggernaut for 6 rounds of every combat with damage modifiers that can go above +60 without radiant mafia support, average defenses in the low 50s, double attack rolls and saving throws while getting +5 to all saves, and gaining 3 surges worth of temp hit points every combat without spending surges. Able to shrug off dazed, stunned, dominated, or weakened. Flies, too. All by 24th+.</p><p></p><p>Some credit definitely belongs to mdonais here, too.</p><p></p><p>Hide</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Hyperpoxia, level 30</p><p>Mul, Ranger/Warden, Soaring Blade, Godmind</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Guardian Might Option: Earthstrength</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 26, CON 26, DEX 15, INT 10, WIS 13, CHA 12</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p></p><p>AC: 48 Fort: 45 Ref: 37 Will: 36</p><p>HP: 214 Surges: 16 Surge Value: 58</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +24, Athletics +27, Endurance +29, Insight +23, Perception +23</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +16, Heal +16, History +15, Intimidate +16, Nature +16, Religion +15, Stealth +16, Streetwise +18, Thievery +16</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Mul Racial Power: Incredible Toughness</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Monk Feature: Iron Soul Flurry of Blows</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Endurance Utility 2: Grit and Spittle</p><p>Ranger Attack 3: Disruptive Strike</p><p>Warden Utility 6: Treacherous Ice</p><p>Warden Utility 10: Earthstride</p><p>Soaring Blade Attack 11: Sword Fall Leap</p><p>Soaring Blade Utility 12: Charge the Clouds</p><p>Ranger Attack 15: Blade Cascade</p><p>Warden Attack 15: Form of the Magma Brute</p><p>Warden Utility 16: Primal Leap</p><p>Warden Attack 17: Warden's Lure</p><p>Soaring Blade Attack 20: Storm of Raining Blades</p><p>Ranger Utility 22: Verdant Silence</p><p>Ranger Attack 23: Nonchalant Collapse</p><p>Ranger Attack 25: Circling Cascade</p><p>Godmind Utility 26: Rejuvenate Mind</p><p>Ranger Attack 27: Death Rend</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 6: Cunning Stalker</p><p>Level 8: Crushing Earthstrength</p><p>Level 10: Monastic Disciple</p><p>Level 11: Earthstrength Defenses</p><p>Level 14: Reserve Maneuver</p><p>Level 15: Ki Focus Expertise</p><p>Level 16: Improved Defenses</p><p>Level 16: Weapon Proficiency (Lotulis)</p><p>Level 21: Epic Recovery(use 2nd wind twice per encounter)</p><p>Level 21: Stoneheart Warrior(use 2nd wind as free action)</p><p>Level 22: Inexhaustible Resources(use 2nd wind, don't spend a surge, get healing surge worth of temps)</p><p>Level 22: Earthstrength Might(use 2nd wind, get free action MBA)</p><p>Level 24: Dwarven Recovery(use 2nd wind, get +5 to saves until EoNT)</p><p>Level 24: Icy Heart</p><p>Level 26: Superior Initiative</p><p>Level 28: Martial Mastery</p><p>Level 30: Lasting Frost</p><p></p><p>ITEMS</p><p>Hide Armor of Enduring Health +6 x1(get a 3rd use of 2nd Wind)</p><p>Amulet of Vigor +6 x1</p><p>Iron Armbands of Power (epic tier) x1</p><p>Circlet of Arkhosia (epic tier) x1</p><p>Elven Chain Shirt (epic tier)</p><p>Ring of Giants x1</p><p>Belt of Vim (epic tier) x1</p><p>Zephyr Boots x1</p><p>Khyber Shard of the Fiery Depth (epic tier)</p><p>Cold Fury Ki Focus +6</p><p>Defensive Lotulis +6 x1</p><p>Siberys Shard of Merciless Cold (epic tier)</p><p>====== End ======</p><p></p><p></p><p></p><p>Still working out the details for the build(obviously, Lasting Frost is taken before 30th), but basically, Heroic tier is reasonably typical 'Dwarf' Ranger. There's some very nice synergy between Earthstrength Warden and Invigorating Stride for a Mul until Epic. Paragon tier, the build starts increasing damage and defenses and once it hits Epic, the build goes bonkers.</p><p></p><p>But here's what specifically this build gets at 24th+ when it spends a second wind as a free action, which it can do 3 times per encounter:</p><p>+2+Con defenses until EoNT(i.e. AC: 58 Fort: 55 Ref: 47 Will: 46)</p><p>+6 item defenses until SoNT(i.e. AC: 64 Fort: 61 Ref: 53 Will: 52)</p><p>+Con damage until EoNT</p><p>Free Action MBA</p><p>Not spend a surge and gain temp hit points = surge</p><p>Double rolls for all attacks, saves, and skill checks until EoNT</p><p>+5 to all saving throws until EoNT</p><p></p><p>Also, when the build spends an AP, the defenses kick up by +8 more(i.e. AC: 72 Fort: 71 Ref: 63 Will: 62)</p><p></p><p>At 24th+, the damage bonuses listed below should be reasonably close to what they're at 30th, just with -1s here and there. i.e. the following:</p><p>+6 Ki Focus</p><p>+5 Shard</p><p>+6 Bonus from Ki Focus(Cold)</p><p>+8 Bonus from Second Wind from Earthstrength</p><p>+5 Lasting Frost</p><p>+6 Iron Armbands</p><p>+8 Bonus from Paragon Path(Can be Cold)</p><p>+4 Icy Heart</p><p>+4 Gloves of Ice</p><p>+8 Str</p><p>+3 vs. Bloody</p><p></p><p>So a static modifier of +55, +60 with vulnerable cold, +63 against a bloodied vulnerable target for 6 rounds every combat while making double rolls. While typically having average defenses in the 50s, +5 to all saves, and double rolls for all saves, and getting to save at start of turn against daze/stun/dominate. And gaining 3 rounds every combat of +surge temp hit points.</p><p></p><p></p><p></p><p>Tricky parts:</p><p>Must be wielding a heavy blade. I'd like to not spend a feat on the Lotulis and better yet have a +3 weapon, but the off-hand makes it extremely difficult. Drow Long Blade with a good defensive property might show up here given Cold Fury Ki Focus, which I just found.</p><p>Firewind Blade. I'd like to use a Firewind Blade and I'd like to get Cold damage at the same time without needing item support. I'm not sure that's possible, so Firewind Blade might be out and therefore the Ki Focus is necessary.</p><p>Feats. Feats are ridiculously tight. I'd like to somehow stuff Heavy Blade Opportunity into the build as well - the build can do Iron Soul Monk on targets for some additional damage that then prevents shifting. Second Wind+Warden's Lure+Iron Soul Monk+an AP = a lot of opportunity attacks as monsters he's next to won't want to attack him with his low defense in the mid-50s. But provoking will usually mean taking 100+ damage.</p><p>Speaking of feats - some of the placement represents that Dwarven Weapon Training is more useful until 16th than the Lotulis.</p><p></p><p>Thoughts? Items I'm missing?</p><p></p><p>[sblock Level 1 Snapshot]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Hyperpoxia, level 1</p><p>Mul, Ranger/Warden</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Guardian Might Option: Earthstrength</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 18, CON 18, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p></p><p>AC: 17 Fort: 14 Ref: 12 Will: 11</p><p>HP: 32 Surges: 12 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +5, Athletics +8, Endurance +10, Perception +5</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana –1, Bluff +0, Diplomacy +0, Dungeoneering +0, Heal +0, History –1, Insight +0, Intimidate +0, Nature +0, Religion –1, Stealth +0, Streetwise +2, Thievery +0</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Mul Racial Power: Incredible Toughness</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Ranger Attack 1: Off-Hand Strike</p><p>Ranger Attack 1: Jaws of the Wolf</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p></p><p>ITEMS</p><p>Hide Armor x1</p><p>Adventurer's Kit</p><p>Longsword x2</p><p>Arrows</p><p>Short sword x1</p><p>====== End ======[/sblock]</p><p>[sblock Level 6 Snapshot]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Hyperpoxia, level 6</p><p>Mul, Ranger/Warden</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Guardian Might Option: Earthstrength</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 19, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p></p><p>AC: 21 Fort: 18 Ref: 16 Will: 15</p><p>HP: 63 Surges: 12 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +8, Athletics +11, Endurance +13, Perception +10</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +3, Heal +3, History +2, Insight +5, Intimidate +3, Nature +3, Religion +2, Stealth +3, Streetwise +5, Thievery +3</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Mul Racial Power: Incredible Toughness</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Warden Attack 1: Wildblood Frenzy</p><p>Warden Attack 1: Form of the Walking Conflagration</p><p>Ranger Utility 2: Invigorating Stride</p><p>Ranger Attack 3: Ruffling Sting</p><p>Ranger Attack 5: Frenzied Skirmish</p><p>Warden Utility 6: Treacherous Ice</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Dwarven Weapon Training</p><p>Level 4: Axe Expertise</p><p>Level 6: Cunning Stalker</p><p></p><p>ITEMS</p><p>Magic Double axe +2 x1</p><p>Predator's Hide Hide Armor +1 x1</p><p>Amulet of Protection +1 x1</p><p>Iron Armbands of Power (heroic tier) x1</p><p>====== End ======[/sblock]</p><p></p><p>10th: Gain Monk Disciple feat, pick up Blazing Arc Ki Focus +2 and it is now okay to invest in fire options such as Shards. Do not pick up Firewind Blade until 16th when it is supported by paragon 16 feature. </p><p></p><p>[sblock paragon 11]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Hyperpoxia, level 11</p><p>Mul, Ranger/Warden, Soaring Blade</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Guardian Might Option: Earthstrength</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 21, CON 21, DEX 14, INT 9, WIS 12, CHA 11</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p></p><p>AC: 25 Fort: 22 Ref: 20 Will: 19</p><p>HP: 95 Surges: 13 Surge Value: 23</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +14, Athletics +14, Endurance +16, Insight +13, Perception +13</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +4, Intimidate +5, Nature +6, Religion +4, Stealth +6, Streetwise +7, Thievery +6</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Mul Racial Power: Incredible Toughness</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Monk Feature: Iron Soul Flurry of Blows</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Warden Attack 1: Form of the Walking Conflagration</p><p>Ranger Attack 1: Off-Hand Strike</p><p>Ranger Utility 2: Invigorating Stride</p><p>Ranger Attack 3: Ruffling Sting</p><p>Ranger Attack 5: Frenzied Skirmish</p><p>Warden Utility 6: Treacherous Ice</p><p>Warden Attack 7: Guardian's Pounce</p><p>Ranger Attack 9: Attacks on the Run</p><p>Warden Utility 10: Spiritual Rejuvenation</p><p>Soaring Blade Attack 11: Sword Fall Leap</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Dwarven Weapon Training</p><p>Level 4: Axe Expertise</p><p>Level 6: Cunning Stalker</p><p>Level 8: Crushing Earthstrength</p><p>Level 10: Monastic Disciple</p><p>Level 11: Earthstrength Defenses</p><p></p><p>ITEMS</p><p>Iron Armbands of Power (heroic tier) x1</p><p>Amulet of Protection +2 x1</p><p>Predator's Hide Hide Armor +2 x1</p><p>Blazing Arc Ki Focus +2 x1</p><p>Khyber Shard of the Fiery Depth (heroic tier)</p><p>Defensive Double axe +1 x1</p><p>====== End ======[/sblock]</p><p>Level 15: Retrain Axe Expertise to Master at Arms</p><p>Level 16: Retrain Dwarven Weapon Training to Weapon Proficiency(Lotulis)</p><p></p><p></p><p>[sblock paragon 16]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Doom, level 16</p><p>Mul, Ranger/Warden, Soaring Blade</p><p>Hybrid Talent Option: Warden's Armored Might</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Guardian Might Option: Earthstrength</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 22, CON 22, DEX 14, INT 9, WIS 12, CHA 11</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10</p><p></p><p></p><p>AC: 32 Fort: 29 Ref: 26 Will: 25</p><p>HP: 126 Surges: 14 Surge Value: 33</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +17, Athletics +18, Endurance +20, Insight +16, Perception +16</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +9, Heal +9, History +7, Intimidate +8, Nature +9, Religion +7, Stealth +9, Streetwise +10, Thievery +9</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Mul Racial Power: Incredible Toughness</p><p>Monk Feature: Iron Soul Flurry of Blows</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Warden Attack 1: Form of the Walking Conflagration</p><p>Ranger Utility 2: Invigorating Stride</p><p>Ranger Attack 3: Ruffling Sting</p><p>Ranger Attack 3: Disruptive Strike</p><p>Warden Utility 6: Treacherous Ice</p><p>Warden Attack 7: Guardian's Pounce</p><p>Ranger Attack 9: Attacks on the Run</p><p>Warden Utility 10: Spiritual Rejuvenation</p><p>Soaring Blade Attack 11: Sword Fall Leap</p><p>Soaring Blade Utility 12: Charge the Clouds</p><p>Ranger Attack 13: Off-Hand Diversion</p><p>Ranger Attack 15: Blade Cascade</p><p>Warden Utility 16: Cleansing Earth</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 6: Cunning Stalker</p><p>Level 8: Crushing Earthstrength</p><p>Level 10: Monastic Disciple</p><p>Level 11: Earthstrength Defenses</p><p>Level 12: Fiery Blood</p><p>Level 14: Reserve Maneuver</p><p>Level 15: Heavy Blade Expertise</p><p>Level 16: Improved Defenses</p><p>Level 16: Weapon Proficiency (Lotulis)</p><p></p><p>ITEMS</p><p>Firewind Blade Lotulis +3 x1</p><p>Predator's Hide Hide Armor +3 x1</p><p>Amulet of Vigor +3 x1</p><p>Khyber Shard of the Fiery Depth (paragon tier)</p><p>Iron Armbands of Power (paragon tier) x1</p><p>Elven Chain Shirt (heroic tier)</p><p>Circlet of Arkhosia (paragon tier) x1</p><p>====== End ======[/sblock]</p><p>[sblock Level 16 Notes]</p><p>At this point, it has the following basic dpr bonus:</p><p>+3 Weapon</p><p>+3 Shard</p><p>+4 Bonus from Firewind Blade</p><p>+4 Iron Armbands</p><p>+6 Bonus from Paragon Path(Can be Cold, Fire, or Lightning)</p><p>+4 Fiery Blood</p><p>+6 Str</p><p></p><p>or +30 damage. It can also kick +6 extra damage into that via Second Wind until EoNT. So nova sequence might look like this:</p><p>(Interrupt): Guardian Pounce - assuming someone moves near another party member before he gets to go, he shifts speed, strikes and immobilizes.</p><p>Move: Invigorating Stride</p><p>Minor: Ruffling Sting</p><p>Twin Strike</p><p>No Action: Iron Soul</p><p>AP: Standard: Twin Strike</p><p>Free: Mark</p><p></p><p>Anyone next to him at this point can't shift and is dealing with a PC who has AC: 46 Fort: 43 Ref: 40 Will: 39 defenses.[/sblock]</p><p></p><p>Level 18: Resilience of Stone. Will be retrained into Stoneheart Warrior at 21st</p><p>Level 20: (insert feat you don't care about here - Bred for Battle? Lethal Hunter? Unstoppable Drive? Improved Initiative?) - will be retrained into Earthstrength Might at 22nd</p></blockquote><p></p>
[QUOTE="MwaO, post: 6723414, member: 12749"] Summary: Uber-damage juggernaut for 6 rounds of every combat with damage modifiers that can go above +60 without radiant mafia support, average defenses in the low 50s, double attack rolls and saving throws while getting +5 to all saves, and gaining 3 surges worth of temp hit points every combat without spending surges. Able to shrug off dazed, stunned, dominated, or weakened. Flies, too. All by 24th+. Some credit definitely belongs to mdonais here, too. Hide ====== Created Using Wizards of the Coast D&D Character Builder ====== Hyperpoxia, level 30 Mul, Ranger/Warden, Soaring Blade, Godmind Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Hybrid Talent Option: Warden's Armored Might Guardian Might Option: Earthstrength Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 26, CON 26, DEX 15, INT 10, WIS 13, CHA 12 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10 AC: 48 Fort: 45 Ref: 37 Will: 36 HP: 214 Surges: 16 Surge Value: 58 TRAINED SKILLS Acrobatics +24, Athletics +27, Endurance +29, Insight +23, Perception +23 UNTRAINED SKILLS Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +16, Heal +16, History +15, Intimidate +16, Nature +16, Religion +15, Stealth +16, Streetwise +18, Thievery +16 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Mul Racial Power: Incredible Toughness Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Monk Feature: Iron Soul Flurry of Blows Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Endurance Utility 2: Grit and Spittle Ranger Attack 3: Disruptive Strike Warden Utility 6: Treacherous Ice Warden Utility 10: Earthstride Soaring Blade Attack 11: Sword Fall Leap Soaring Blade Utility 12: Charge the Clouds Ranger Attack 15: Blade Cascade Warden Attack 15: Form of the Magma Brute Warden Utility 16: Primal Leap Warden Attack 17: Warden's Lure Soaring Blade Attack 20: Storm of Raining Blades Ranger Utility 22: Verdant Silence Ranger Attack 23: Nonchalant Collapse Ranger Attack 25: Circling Cascade Godmind Utility 26: Rejuvenate Mind Ranger Attack 27: Death Rend FEATS Level 1: Hybrid Talent Level 6: Cunning Stalker Level 8: Crushing Earthstrength Level 10: Monastic Disciple Level 11: Earthstrength Defenses Level 14: Reserve Maneuver Level 15: Ki Focus Expertise Level 16: Improved Defenses Level 16: Weapon Proficiency (Lotulis) Level 21: Epic Recovery(use 2nd wind twice per encounter) Level 21: Stoneheart Warrior(use 2nd wind as free action) Level 22: Inexhaustible Resources(use 2nd wind, don't spend a surge, get healing surge worth of temps) Level 22: Earthstrength Might(use 2nd wind, get free action MBA) Level 24: Dwarven Recovery(use 2nd wind, get +5 to saves until EoNT) Level 24: Icy Heart Level 26: Superior Initiative Level 28: Martial Mastery Level 30: Lasting Frost ITEMS Hide Armor of Enduring Health +6 x1(get a 3rd use of 2nd Wind) Amulet of Vigor +6 x1 Iron Armbands of Power (epic tier) x1 Circlet of Arkhosia (epic tier) x1 Elven Chain Shirt (epic tier) Ring of Giants x1 Belt of Vim (epic tier) x1 Zephyr Boots x1 Khyber Shard of the Fiery Depth (epic tier) Cold Fury Ki Focus +6 Defensive Lotulis +6 x1 Siberys Shard of Merciless Cold (epic tier) ====== End ====== Still working out the details for the build(obviously, Lasting Frost is taken before 30th), but basically, Heroic tier is reasonably typical 'Dwarf' Ranger. There's some very nice synergy between Earthstrength Warden and Invigorating Stride for a Mul until Epic. Paragon tier, the build starts increasing damage and defenses and once it hits Epic, the build goes bonkers. But here's what specifically this build gets at 24th+ when it spends a second wind as a free action, which it can do 3 times per encounter: +2+Con defenses until EoNT(i.e. AC: 58 Fort: 55 Ref: 47 Will: 46) +6 item defenses until SoNT(i.e. AC: 64 Fort: 61 Ref: 53 Will: 52) +Con damage until EoNT Free Action MBA Not spend a surge and gain temp hit points = surge Double rolls for all attacks, saves, and skill checks until EoNT +5 to all saving throws until EoNT Also, when the build spends an AP, the defenses kick up by +8 more(i.e. AC: 72 Fort: 71 Ref: 63 Will: 62) At 24th+, the damage bonuses listed below should be reasonably close to what they're at 30th, just with -1s here and there. i.e. the following: +6 Ki Focus +5 Shard +6 Bonus from Ki Focus(Cold) +8 Bonus from Second Wind from Earthstrength +5 Lasting Frost +6 Iron Armbands +8 Bonus from Paragon Path(Can be Cold) +4 Icy Heart +4 Gloves of Ice +8 Str +3 vs. Bloody So a static modifier of +55, +60 with vulnerable cold, +63 against a bloodied vulnerable target for 6 rounds every combat while making double rolls. While typically having average defenses in the 50s, +5 to all saves, and double rolls for all saves, and getting to save at start of turn against daze/stun/dominate. And gaining 3 rounds every combat of +surge temp hit points. Tricky parts: Must be wielding a heavy blade. I'd like to not spend a feat on the Lotulis and better yet have a +3 weapon, but the off-hand makes it extremely difficult. Drow Long Blade with a good defensive property might show up here given Cold Fury Ki Focus, which I just found. Firewind Blade. I'd like to use a Firewind Blade and I'd like to get Cold damage at the same time without needing item support. I'm not sure that's possible, so Firewind Blade might be out and therefore the Ki Focus is necessary. Feats. Feats are ridiculously tight. I'd like to somehow stuff Heavy Blade Opportunity into the build as well - the build can do Iron Soul Monk on targets for some additional damage that then prevents shifting. Second Wind+Warden's Lure+Iron Soul Monk+an AP = a lot of opportunity attacks as monsters he's next to won't want to attack him with his low defense in the mid-50s. But provoking will usually mean taking 100+ damage. Speaking of feats - some of the placement represents that Dwarven Weapon Training is more useful until 16th than the Lotulis. Thoughts? Items I'm missing? [sblock Level 1 Snapshot] ====== Created Using Wizards of the Coast D&D Character Builder ====== Hyperpoxia, level 1 Mul, Ranger/Warden Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Hybrid Talent Option: Warden's Armored Might Guardian Might Option: Earthstrength Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 18, CON 18, DEX 13, INT 8, WIS 11, CHA 10 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10 AC: 17 Fort: 14 Ref: 12 Will: 11 HP: 32 Surges: 12 Surge Value: 8 TRAINED SKILLS Acrobatics +5, Athletics +8, Endurance +10, Perception +5 UNTRAINED SKILLS Arcana –1, Bluff +0, Diplomacy +0, Dungeoneering +0, Heal +0, History –1, Insight +0, Intimidate +0, Nature +0, Religion –1, Stealth +0, Streetwise +2, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Mul Racial Power: Incredible Toughness Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Ranger Attack 1: Off-Hand Strike Ranger Attack 1: Jaws of the Wolf FEATS Level 1: Hybrid Talent ITEMS Hide Armor x1 Adventurer's Kit Longsword x2 Arrows Short sword x1 ====== End ======[/sblock] [sblock Level 6 Snapshot] ====== Created Using Wizards of the Coast D&D Character Builder ====== Hyperpoxia, level 6 Mul, Ranger/Warden Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Hybrid Talent Option: Warden's Armored Might Guardian Might Option: Earthstrength Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 19, CON 19, DEX 13, INT 8, WIS 11, CHA 10 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10 AC: 21 Fort: 18 Ref: 16 Will: 15 HP: 63 Surges: 12 Surge Value: 15 TRAINED SKILLS Acrobatics +8, Athletics +11, Endurance +13, Perception +10 UNTRAINED SKILLS Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +3, Heal +3, History +2, Insight +5, Intimidate +3, Nature +3, Religion +2, Stealth +3, Streetwise +5, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Mul Racial Power: Incredible Toughness Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Warden Attack 1: Wildblood Frenzy Warden Attack 1: Form of the Walking Conflagration Ranger Utility 2: Invigorating Stride Ranger Attack 3: Ruffling Sting Ranger Attack 5: Frenzied Skirmish Warden Utility 6: Treacherous Ice FEATS Level 1: Hybrid Talent Level 2: Dwarven Weapon Training Level 4: Axe Expertise Level 6: Cunning Stalker ITEMS Magic Double axe +2 x1 Predator's Hide Hide Armor +1 x1 Amulet of Protection +1 x1 Iron Armbands of Power (heroic tier) x1 ====== End ======[/sblock] 10th: Gain Monk Disciple feat, pick up Blazing Arc Ki Focus +2 and it is now okay to invest in fire options such as Shards. Do not pick up Firewind Blade until 16th when it is supported by paragon 16 feature. [sblock paragon 11] ====== Created Using Wizards of the Coast D&D Character Builder ====== Hyperpoxia, level 11 Mul, Ranger/Warden, Soaring Blade Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Hybrid Talent Option: Warden's Armored Might Guardian Might Option: Earthstrength Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 21, CON 21, DEX 14, INT 9, WIS 12, CHA 11 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10 AC: 25 Fort: 22 Ref: 20 Will: 19 HP: 95 Surges: 13 Surge Value: 23 TRAINED SKILLS Acrobatics +14, Athletics +14, Endurance +16, Insight +13, Perception +13 UNTRAINED SKILLS Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +4, Intimidate +5, Nature +6, Religion +4, Stealth +6, Streetwise +7, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Mul Racial Power: Incredible Toughness Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Monk Feature: Iron Soul Flurry of Blows Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Warden Attack 1: Form of the Walking Conflagration Ranger Attack 1: Off-Hand Strike Ranger Utility 2: Invigorating Stride Ranger Attack 3: Ruffling Sting Ranger Attack 5: Frenzied Skirmish Warden Utility 6: Treacherous Ice Warden Attack 7: Guardian's Pounce Ranger Attack 9: Attacks on the Run Warden Utility 10: Spiritual Rejuvenation Soaring Blade Attack 11: Sword Fall Leap FEATS Level 1: Hybrid Talent Level 2: Dwarven Weapon Training Level 4: Axe Expertise Level 6: Cunning Stalker Level 8: Crushing Earthstrength Level 10: Monastic Disciple Level 11: Earthstrength Defenses ITEMS Iron Armbands of Power (heroic tier) x1 Amulet of Protection +2 x1 Predator's Hide Hide Armor +2 x1 Blazing Arc Ki Focus +2 x1 Khyber Shard of the Fiery Depth (heroic tier) Defensive Double axe +1 x1 ====== End ======[/sblock] Level 15: Retrain Axe Expertise to Master at Arms Level 16: Retrain Dwarven Weapon Training to Weapon Proficiency(Lotulis) [sblock paragon 16] ====== Created Using Wizards of the Coast D&D Character Builder ====== Doom, level 16 Mul, Ranger/Warden, Soaring Blade Hybrid Talent Option: Warden's Armored Might Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Guardian Might Option: Earthstrength Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 22, CON 22, DEX 14, INT 9, WIS 12, CHA 11 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 8, WIS 11, CHA 10 AC: 32 Fort: 29 Ref: 26 Will: 25 HP: 126 Surges: 14 Surge Value: 33 TRAINED SKILLS Acrobatics +17, Athletics +18, Endurance +20, Insight +16, Perception +16 UNTRAINED SKILLS Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +9, Heal +9, History +7, Intimidate +8, Nature +9, Religion +7, Stealth +9, Streetwise +10, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Mul Racial Power: Incredible Toughness Monk Feature: Iron Soul Flurry of Blows Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Warden Attack 1: Form of the Walking Conflagration Ranger Utility 2: Invigorating Stride Ranger Attack 3: Ruffling Sting Ranger Attack 3: Disruptive Strike Warden Utility 6: Treacherous Ice Warden Attack 7: Guardian's Pounce Ranger Attack 9: Attacks on the Run Warden Utility 10: Spiritual Rejuvenation Soaring Blade Attack 11: Sword Fall Leap Soaring Blade Utility 12: Charge the Clouds Ranger Attack 13: Off-Hand Diversion Ranger Attack 15: Blade Cascade Warden Utility 16: Cleansing Earth FEATS Level 1: Hybrid Talent Level 6: Cunning Stalker Level 8: Crushing Earthstrength Level 10: Monastic Disciple Level 11: Earthstrength Defenses Level 12: Fiery Blood Level 14: Reserve Maneuver Level 15: Heavy Blade Expertise Level 16: Improved Defenses Level 16: Weapon Proficiency (Lotulis) ITEMS Firewind Blade Lotulis +3 x1 Predator's Hide Hide Armor +3 x1 Amulet of Vigor +3 x1 Khyber Shard of the Fiery Depth (paragon tier) Iron Armbands of Power (paragon tier) x1 Elven Chain Shirt (heroic tier) Circlet of Arkhosia (paragon tier) x1 ====== End ======[/sblock] [sblock Level 16 Notes] At this point, it has the following basic dpr bonus: +3 Weapon +3 Shard +4 Bonus from Firewind Blade +4 Iron Armbands +6 Bonus from Paragon Path(Can be Cold, Fire, or Lightning) +4 Fiery Blood +6 Str or +30 damage. It can also kick +6 extra damage into that via Second Wind until EoNT. So nova sequence might look like this: (Interrupt): Guardian Pounce - assuming someone moves near another party member before he gets to go, he shifts speed, strikes and immobilizes. Move: Invigorating Stride Minor: Ruffling Sting Twin Strike No Action: Iron Soul AP: Standard: Twin Strike Free: Mark Anyone next to him at this point can't shift and is dealing with a PC who has AC: 46 Fort: 43 Ref: 40 Will: 39 defenses.[/sblock] Level 18: Resilience of Stone. Will be retrained into Stoneheart Warrior at 21st Level 20: (insert feat you don't care about here - Bred for Battle? Lethal Hunter? Unstoppable Drive? Improved Initiative?) - will be retrained into Earthstrength Might at 22nd [/QUOTE]
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