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Hypervelocity bards (WAS Fixing the bard's action economy (quick suggestion))
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<blockquote data-quote="Waterbizkit" data-source="post: 7057940" data-attributes="member: 6802604"><p>Not to continue to derail the thread with the new example of the Mystic and Mantle of Command, but I think it's a poor example to illustrate your point. It's just my opinion of course, let's make that clear, but I see no narrative issues with the action resolution for the example you've provided. </p><p></p><p>Now my medical knowledge is quite poor, it's simply not an area of interest for me, but I imagine that when you move from Point A to Point B there's a lot going on in your brain, just not necessarily in the foreground of your thoughts, I doubt many people walk about thinking "Left foot. Right foot. Left foot. Right foot." Anyway, given the overall nature of a Mystics powers, that is their mind imposing itself on people and the world around them, I could easily see something like Mantle of Command being the Mystics thought processes taking the place of their allies </p><p></p><p>In short, the Mystic thinks it and you do it. So instead of you going through the mental and physical process of say... getting up from your desk to go get a cup of coffee I think it for you and your body reacts as if it was your idea. It's almost like a form of domination, which is why I think some people have an issue with it mechanically, because the powers allow the Mystics player to move their allies around and so technically without their input on the matter. </p><p></p><p>I don't know, I just don't see thesame narrative issues you do with the Mystic. As to the original topic of the Bard, while that's certainly more of a stretch when it comes to figuring out what's going on in the narrative after a Bard takes so many actions in a given turn, I tend to lean towards what others already said: it's all being done simultaneously. One rhyme or limerick or bit of a song that casts the spell, inspires the ally and insults the enemy. </p><p></p><p>Either way I can't say this have ever been an issue for me or my group, but if it's an issue for you all the best in trying to find a solution that makes the experience more enjoyable without potentially putting people at your table off from playing a Bard because of restrictions that you've come up with.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7057940, member: 6802604"] Not to continue to derail the thread with the new example of the Mystic and Mantle of Command, but I think it's a poor example to illustrate your point. It's just my opinion of course, let's make that clear, but I see no narrative issues with the action resolution for the example you've provided. Now my medical knowledge is quite poor, it's simply not an area of interest for me, but I imagine that when you move from Point A to Point B there's a lot going on in your brain, just not necessarily in the foreground of your thoughts, I doubt many people walk about thinking "Left foot. Right foot. Left foot. Right foot." Anyway, given the overall nature of a Mystics powers, that is their mind imposing itself on people and the world around them, I could easily see something like Mantle of Command being the Mystics thought processes taking the place of their allies In short, the Mystic thinks it and you do it. So instead of you going through the mental and physical process of say... getting up from your desk to go get a cup of coffee I think it for you and your body reacts as if it was your idea. It's almost like a form of domination, which is why I think some people have an issue with it mechanically, because the powers allow the Mystics player to move their allies around and so technically without their input on the matter. I don't know, I just don't see thesame narrative issues you do with the Mystic. As to the original topic of the Bard, while that's certainly more of a stretch when it comes to figuring out what's going on in the narrative after a Bard takes so many actions in a given turn, I tend to lean towards what others already said: it's all being done simultaneously. One rhyme or limerick or bit of a song that casts the spell, inspires the ally and insults the enemy. Either way I can't say this have ever been an issue for me or my group, but if it's an issue for you all the best in trying to find a solution that makes the experience more enjoyable without potentially putting people at your table off from playing a Bard because of restrictions that you've come up with. [/QUOTE]
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