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General Tabletop Discussion
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Hypothetical Revised PHB: What Subclasses Makes the Cut?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8286217" data-attributes="member: 18"><p>No longer being an apology edition, but rather an edition with 50m+ potential players means I expect to see quite a lot of player-side changes, including classes being rejigged.</p><p></p><p>I expect there to be more choices whilst leveling for all classes, albeit likely with one option the "default" for those who prefer that (rather than forced choice). I think this will eliminate at least a few subclasses.</p><p></p><p>I expect Fighters to move to having BM-style manuevers as part of the base class, and BM to simply be better at them or able to access fancier ones. Champion will likely make it via options + subclass. EK will make it unless the multiclassing rules change drastically.</p><p></p><p>Rogues I think the Thief and AT are a lock, but as [USER=30538]@Davies[/USER] says, Mastermind should probably be in. Assassin out.</p><p></p><p>Clerics are tricky. I hope they reassess the current approach and move to away from god type = cleric type. It's lore-dumb and limiting. Having say melee, healet/buffer and invoker(nuker/CC) subclasses would make sense with maybe only 1-2 powers from god choice.</p><p></p><p>Wizards I think need a similar treatment to Clerics. School specialist could become one subclass not a ton.</p><p></p><p>Druid Circle of the Land should go, that sort of terrain specific stuff needs to be far from the PHB, and Shepard and something wild like Fire or whatever they're called should be in. Moon or something like it needs to stay or there will be riots, sadly.</p><p></p><p>Bard - I think suggestions to add Glamour are good. Replace Valour with Blade - Valour stuff becomes options. I habitually play Lore Bards but they should move most of that to options and Lore becomes Loremaster and focuses on knowing stuff not magic.</p><p></p><p>Monks need a top to bottom redesign. Maybe even renaming. Basic subclasses should essentially be Shaolin, Avatar and Ninja Monks. A lot of current abilities should become options, and Stunning Strike should be reworked or removed.</p><p></p><p>Warlocks are mostly in a good place but the Hexblade bargain should be rolled into the Pact of the Blade and made a default option (can't remember if it is).</p><p></p><p>Paladins I think the default ones are actually the most compelling ones by a fair margin. Most of the other Paladin subclasses need to be reworked.</p><p></p><p>Barbarians, I think they they need a bit of a re-work, and more choices. Berserker can probably largely become a matter of choices. Suggestions that Beast go in are good though it does need some re-working so it's a bit more lycanthropic and less "I turn body part into other body part" which is just a bit silly.</p><p></p><p>Sorcerer - Needs a re-work (ditch slots entirely for them) and perhaps even a re-concepting. I'd like to see Divine spells become part of the basic list, there's no earthly reason for most of them to not be. Body-mod stuff could also become option-based. Wild magic feels more important than most, but might be too.</p><p></p><p>Ranger - Basically most Ranger subclasses are either weird-as-hell or simply trying to correct problems with the base class. Being associated with a specific land-type should become a subclass and maybe not in the PHB. Beastmasters should be in and actually work properly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8286217, member: 18"] No longer being an apology edition, but rather an edition with 50m+ potential players means I expect to see quite a lot of player-side changes, including classes being rejigged. I expect there to be more choices whilst leveling for all classes, albeit likely with one option the "default" for those who prefer that (rather than forced choice). I think this will eliminate at least a few subclasses. I expect Fighters to move to having BM-style manuevers as part of the base class, and BM to simply be better at them or able to access fancier ones. Champion will likely make it via options + subclass. EK will make it unless the multiclassing rules change drastically. Rogues I think the Thief and AT are a lock, but as [USER=30538]@Davies[/USER] says, Mastermind should probably be in. Assassin out. Clerics are tricky. I hope they reassess the current approach and move to away from god type = cleric type. It's lore-dumb and limiting. Having say melee, healet/buffer and invoker(nuker/CC) subclasses would make sense with maybe only 1-2 powers from god choice. Wizards I think need a similar treatment to Clerics. School specialist could become one subclass not a ton. Druid Circle of the Land should go, that sort of terrain specific stuff needs to be far from the PHB, and Shepard and something wild like Fire or whatever they're called should be in. Moon or something like it needs to stay or there will be riots, sadly. Bard - I think suggestions to add Glamour are good. Replace Valour with Blade - Valour stuff becomes options. I habitually play Lore Bards but they should move most of that to options and Lore becomes Loremaster and focuses on knowing stuff not magic. Monks need a top to bottom redesign. Maybe even renaming. Basic subclasses should essentially be Shaolin, Avatar and Ninja Monks. A lot of current abilities should become options, and Stunning Strike should be reworked or removed. Warlocks are mostly in a good place but the Hexblade bargain should be rolled into the Pact of the Blade and made a default option (can't remember if it is). Paladins I think the default ones are actually the most compelling ones by a fair margin. Most of the other Paladin subclasses need to be reworked. Barbarians, I think they they need a bit of a re-work, and more choices. Berserker can probably largely become a matter of choices. Suggestions that Beast go in are good though it does need some re-working so it's a bit more lycanthropic and less "I turn body part into other body part" which is just a bit silly. Sorcerer - Needs a re-work (ditch slots entirely for them) and perhaps even a re-concepting. I'd like to see Divine spells become part of the basic list, there's no earthly reason for most of them to not be. Body-mod stuff could also become option-based. Wild magic feels more important than most, but might be too. Ranger - Basically most Ranger subclasses are either weird-as-hell or simply trying to correct problems with the base class. Being associated with a specific land-type should become a subclass and maybe not in the PHB. Beastmasters should be in and actually work properly. [/QUOTE]
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