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General Tabletop Discussion
*Dungeons & Dragons
Hypothetical Revised PHB: What Subclasses Makes the Cut?
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<blockquote data-quote="Undrave" data-source="post: 8286304" data-attributes="member: 7015698"><p>I agree. Clerics should really have been like the Warlock where you choose your play style and then choose your domain. With the possibility of adding a Divine Archer later on or something. </p><p></p><p>And Wizards didn't need friggin' 8 classes in the PHB. They needed a 'School Specialist" who gets more spells in their books for cheaper of a specific school and extra prepping slots, Illusionist and Diviner (as they feel like the most solid in term of theme and mechanics) with new features that let them not step on the School Specialist's toe, and a 'War Mage' or something that takes inspiration from the 4e Implement User (i.e. gets to apply special effects depending on implement they wield.) The Abjurer's shield is neat but has very little thematic juice to it (could easily be a Feat IMO) and the Necromancer would need more than the PHB spells to really pop so might as well keep it for later. </p><p></p><p>The Wizard is just so hard to design for now because they just don't have much of a common skeleton. </p><p></p><p>Heck, maybe 'school specialty' could just be a thing all Wizard do where you pick a magic school and that one is cheaper to copy into your book and you get to prep extra spells of that school every day. There, it's done. Now we can just give all the subclass more personality! Yeah let's do that, and instead have a Ritualist as the 'Generic Wizard' option that emphasizes their incredible out of combat flexibility. Let the Implement guy be the generic magic blaster.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8286304, member: 7015698"] I agree. Clerics should really have been like the Warlock where you choose your play style and then choose your domain. With the possibility of adding a Divine Archer later on or something. And Wizards didn't need friggin' 8 classes in the PHB. They needed a 'School Specialist" who gets more spells in their books for cheaper of a specific school and extra prepping slots, Illusionist and Diviner (as they feel like the most solid in term of theme and mechanics) with new features that let them not step on the School Specialist's toe, and a 'War Mage' or something that takes inspiration from the 4e Implement User (i.e. gets to apply special effects depending on implement they wield.) The Abjurer's shield is neat but has very little thematic juice to it (could easily be a Feat IMO) and the Necromancer would need more than the PHB spells to really pop so might as well keep it for later. The Wizard is just so hard to design for now because they just don't have much of a common skeleton. Heck, maybe 'school specialty' could just be a thing all Wizard do where you pick a magic school and that one is cheaper to copy into your book and you get to prep extra spells of that school every day. There, it's done. Now we can just give all the subclass more personality! Yeah let's do that, and instead have a Ritualist as the 'Generic Wizard' option that emphasizes their incredible out of combat flexibility. Let the Implement guy be the generic magic blaster. [/QUOTE]
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General Tabletop Discussion
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Hypothetical Revised PHB: What Subclasses Makes the Cut?
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