Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hypothetical Revised PHB: What Subclasses Makes the Cut?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowedeyes" data-source="post: 8286427" data-attributes="member: 7027005"><p>So, going with the premise, here is what I would do if I was in charge. I'm also working under the assumption we could possibly tweak some mechanics for the weaker subclasses, so I'm choosing more on theme than power level. </p><p></p><p>Barbarian: Totem Warrior, Ancestral Guardian, Storm Herald</p><p>-Going all in on the primal aspects of the barbarian. All are pretty distinct(Beast didn't make the cut because it had more overlap with Totem Warrior)</p><p></p><p>Bard: Lore, Swords, Glamour</p><p>-Think these three are the best choices. With them you can make a scholar, a warrior type or a straight charming performer.</p><p></p><p>Cleric: Knowledge, Life, Light, Tempest, Trickery, War, Grave, Order</p><p>-Gonna be honest, Cleric is not a favorite class for me. I decided to add Order, since it seemed popular and dropped Nature(Druids can handle this) to add Grave.</p><p></p><p>Druid: Land, Moon, Shepherd</p><p>-Really wish I could add a 4th for Stars, but Shepherd lets you do a Shaman style character so it gets the nod.</p><p></p><p>Fighter: Champion, Battlemaster, Rune Knight, Cavalier</p><p>-I like Rune Knight more than Eldritch Knight, and Cavalier does the protective tanky character. Battlemaster is of course great, and Champion gives a simple option for players.</p><p></p><p>Monk: Open Hand, Shadow, Four Elements, Astral Self</p><p>-No real comment for this. Think the core 3 are good ideas, and I like Astral Self.</p><p></p><p>Paladin; Devotion, Ancients, Vengeance, Conquest</p><p>-Devotion fills the classic Knight in Shining Armor, Ancients, Vengeance and Conquest fill similar Knightly archetypes as well.</p><p></p><p>Ranger: Hunter, Beastmaster, Fey Wanderer</p><p>-This was a tough one. Ultimately Gloom Stalker, Hunter and Monster Hunter all filled similar creative space, so I just choose one. Beastmaster is a cool and iconic design space, and Fey Wanderer is pretty unique as well.</p><p></p><p>Rogue: Thief, Assassin, Arcane Trickster, Swashbuckler</p><p>-A real hard one for me. I love Rogues, and pretty much all the subclasses. Thief is iconic though, and Assassin, while mechanically not great, is still a concept a lot of people like. Arcane Trickster fills the magical archetype and Swashbuckler rounds it out. Was a real hard decision though.</p><p></p><p>Sorcerer: Draconic, Storm, Abberant</p><p>-Another one that I wish I could get more slots. That said, Draconic is the traditional option, Storm is more thematic than Wild(which I am sad to lose) and Abberant if made a bit more generic can fit psychic types well.</p><p></p><p>Warlock: Archfey, Fiend, Fathomless, Undead</p><p>-Fathomless fills the Great Old One option, as it gives what I think a lot of people want when they see Great Old One. Fiend and Archfey are pretty standard. I personally would want Genie as the 4th, but Undead fits the majority of campaigns better.</p><p></p><p>Wizard: The Core 8 + Bladesinger</p><p>-If there is any class I would want to redo from scratch subclass wise, it's the Wizard. But that isn't an option, so we go with the original idea, plus Bladesinger because people like that, even if I I'm not a huge fan.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8286427, member: 7027005"] So, going with the premise, here is what I would do if I was in charge. I'm also working under the assumption we could possibly tweak some mechanics for the weaker subclasses, so I'm choosing more on theme than power level. Barbarian: Totem Warrior, Ancestral Guardian, Storm Herald -Going all in on the primal aspects of the barbarian. All are pretty distinct(Beast didn't make the cut because it had more overlap with Totem Warrior) Bard: Lore, Swords, Glamour -Think these three are the best choices. With them you can make a scholar, a warrior type or a straight charming performer. Cleric: Knowledge, Life, Light, Tempest, Trickery, War, Grave, Order -Gonna be honest, Cleric is not a favorite class for me. I decided to add Order, since it seemed popular and dropped Nature(Druids can handle this) to add Grave. Druid: Land, Moon, Shepherd -Really wish I could add a 4th for Stars, but Shepherd lets you do a Shaman style character so it gets the nod. Fighter: Champion, Battlemaster, Rune Knight, Cavalier -I like Rune Knight more than Eldritch Knight, and Cavalier does the protective tanky character. Battlemaster is of course great, and Champion gives a simple option for players. Monk: Open Hand, Shadow, Four Elements, Astral Self -No real comment for this. Think the core 3 are good ideas, and I like Astral Self. Paladin; Devotion, Ancients, Vengeance, Conquest -Devotion fills the classic Knight in Shining Armor, Ancients, Vengeance and Conquest fill similar Knightly archetypes as well. Ranger: Hunter, Beastmaster, Fey Wanderer -This was a tough one. Ultimately Gloom Stalker, Hunter and Monster Hunter all filled similar creative space, so I just choose one. Beastmaster is a cool and iconic design space, and Fey Wanderer is pretty unique as well. Rogue: Thief, Assassin, Arcane Trickster, Swashbuckler -A real hard one for me. I love Rogues, and pretty much all the subclasses. Thief is iconic though, and Assassin, while mechanically not great, is still a concept a lot of people like. Arcane Trickster fills the magical archetype and Swashbuckler rounds it out. Was a real hard decision though. Sorcerer: Draconic, Storm, Abberant -Another one that I wish I could get more slots. That said, Draconic is the traditional option, Storm is more thematic than Wild(which I am sad to lose) and Abberant if made a bit more generic can fit psychic types well. Warlock: Archfey, Fiend, Fathomless, Undead -Fathomless fills the Great Old One option, as it gives what I think a lot of people want when they see Great Old One. Fiend and Archfey are pretty standard. I personally would want Genie as the 4th, but Undead fits the majority of campaigns better. Wizard: The Core 8 + Bladesinger -If there is any class I would want to redo from scratch subclass wise, it's the Wizard. But that isn't an option, so we go with the original idea, plus Bladesinger because people like that, even if I I'm not a huge fan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hypothetical Revised PHB: What Subclasses Makes the Cut?
Top