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General Tabletop Discussion
*Dungeons & Dragons
Hypothetical Revised PHB: What Subclasses Makes the Cut?
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<blockquote data-quote="Undrave" data-source="post: 8286600" data-attributes="member: 7015698"><p>The 8 subclasses were really ridiculous. All of them have that 'you can add spell of School X faster and for cheaper'... Why wasn't that a CORE class feature if all subclasses in the PHB were gonna have it anyway?! Heck, being able to pick say Diviner but have Enchantment as your cheaper school would have at least give rise to some interesting builds I bet. Plus, they've been having TONS of trouble building new Wizard class since then because they decided that 'types of magic' was their only basis instead of, I dunno "Why they learned Magic" or "how they apply what they learned" or "Where did they learn?" like other classes. Instead of using the spell classification, how about inventing ACTUAL schools with academic tradition that don't link back to an archaic design that is half-meta and half-narrative (some spells are grouped together because of the in-game effect they had while others are grouped because of the kind of in-unniverse effect they bring about). </p><p></p><p>And more of those exclusive spells should have been rituals...</p></blockquote><p></p>
[QUOTE="Undrave, post: 8286600, member: 7015698"] The 8 subclasses were really ridiculous. All of them have that 'you can add spell of School X faster and for cheaper'... Why wasn't that a CORE class feature if all subclasses in the PHB were gonna have it anyway?! Heck, being able to pick say Diviner but have Enchantment as your cheaper school would have at least give rise to some interesting builds I bet. Plus, they've been having TONS of trouble building new Wizard class since then because they decided that 'types of magic' was their only basis instead of, I dunno "Why they learned Magic" or "how they apply what they learned" or "Where did they learn?" like other classes. Instead of using the spell classification, how about inventing ACTUAL schools with academic tradition that don't link back to an archaic design that is half-meta and half-narrative (some spells are grouped together because of the in-game effect they had while others are grouped because of the kind of in-unniverse effect they bring about). And more of those exclusive spells should have been rituals... [/QUOTE]
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Hypothetical Revised PHB: What Subclasses Makes the Cut?
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