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Hypothetical Revised PHB: What Subclasses Makes the Cut?
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<blockquote data-quote="Li Shenron" data-source="post: 8287067" data-attributes="member: 1465"><p>Are you asking what you think WotC would do, or what we would do if we were WotC? Given the answers so far, I don't think anyone is interested in the former, so I'll go along with the game and answer the latter.</p><p></p><p>Generally speaking, I would probably keep all the existing subclasses. The only one I don't like is the Beastmaster, but unlike the vast majority of gamers I do not dislike it because of "balance", I just don't like characters built around controlling a "pet" at all. I can easily tolerate Chain Pact Warlocks and Wizards with a Familiar because they have a lot more going on, besides their critter, but the Beastmaster is a bit too monolithic for me. That said, I would probably rather keep it anyway for those who like it, and incorporate the advanced/improved beasts into the PHB.</p><p></p><p>As for additional subclasses, this is what I would do, in descending order of importance:</p><p></p><p>VERY IMPORTANT</p><p></p><p>Rogue: Swashbuckler. This is seriously the most solid non-PHB subclass ever, both conceptually and mechanically, it should have really been in the PHB since the start. It's perfect for a "Zorro" inspired character, and it is quite an essential option considering how Thief and Assassin have too much a criminal bent (the Thief only by name really, but still it does have an effect) and the Arcane Trickster is almost a multiclass concept.</p><p></p><p>Sorcerer: Storm. I like all Sorcerers subclasses from XGtE and I could choose any of those. Generally speaking, I think the Sorcerer deserved more than only 2 subclasses in the PHB, particularly because the Chaos Mage is so awkward and requires good DM's care to work in the game, that it leads to most PHB Sorcerer players to use the Draconic bloodline. It's also very easy to imagine lots of other sorcerous archetypes, but if I were limited to 1 only, I'd go with Storm with its elemental theme because it is the easiest both conceptually and mechanically.</p><p></p><p>Ranger: Horizon Walker. Similar to Sorcerer, with the Beastmaster being a very special case, most PHB Rangers end up as Hunters, so some additions are essential. And again I liked all XGtE subsclasses, so I would pick the one that has the broadest concept and potential. It also emphasizes the key "ranging" concept which is the starting point of the whole class.</p><p></p><p>SOMEWHAT IMPORTANT</p><p></p><p>Bard: Glamour. Two subclasses in PHB are a thin choice, even though both of them are actually awesome, but still I'd add a third one to expand the choice. With Lore being focused on knowledge, and Valor on combat, I would look into a subclass that focuses on social interaction. Here I am fairly undecided between Glamour and Whispers, but I would probably go with the first to also allow a player to emphasize the performer/artist side of the Bard class.</p><p></p><p>Warlock: Celestial. Purely from a roleplaying perspective, the PHB set of subclasses seriously limits the options for a classic no-brainer Good-aligned PC. Yes, you can definitely play a Good-aligned Infernal or GOO Warlock, but as awesome as it sounds, it's not easy for a casual player. So if you like the Warlock class but don't feel like taking on a significant roleplay challenge in shades of grey, you end up always with the Fey Warlock. I would definitely add the Celestial as a second option here.</p><p></p><p>Cleric: Grave. Because death is a major topic in practically all religions, but the Death domain is very clearly evil-bent, and in fact hidden in the DMG. No other clerical domain published after the PHB seemed important enough to me to have in the game but this one, even though the Cleric already has plenty of subclass options.</p><p></p><p>Paladin: Redemption. I don't think the Paladin desperately needs more options and the PHB subclasses are all amazing, but I really liked this one as it provides a different take on paladinhood morality, therefore I would see it as a very nice addition to the PHB.</p><p></p><p>UNIMPORTANT</p><p></p><p>Fighter: none. There is certainly room for more subclasses in the PHB, but unfortunately when I look at subsclasses released afterward, those I like are too specific, and those which are broader I don't like at all.</p><p></p><p>Druid: none. Despite having only 2 subclasses in the PHB, the fact that the Circle of the Land is flexible and almost counts as 8 sub-subclasses means I don't see much need for additions, even though some of the subsclasses after the PHB we quite nice.</p><p></p><p>Barbarian: none. I like all XGtE subclasses but none of them is a must-have. Instead, I would rather add more beast options to the Totem subclass.</p><p></p><p>Monk: none. Maybe I could consider adding the Kensei as an option for players who don't want to fight unarmed, but I think it's not really necessary given that you can already mostly manage with the PHB rules for Monk weapons. Other subclasses are pretty cool but they tend to be quite a lot specific in concept and I'd rather have broad archetypes in the PHB.</p><p></p><p>Wizard: none. There could be more than the standard 8 schools of magic, but honestly there has been no Wizard subclass after the PHB I really liked at all.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8287067, member: 1465"] Are you asking what you think WotC would do, or what we would do if we were WotC? Given the answers so far, I don't think anyone is interested in the former, so I'll go along with the game and answer the latter. Generally speaking, I would probably keep all the existing subclasses. The only one I don't like is the Beastmaster, but unlike the vast majority of gamers I do not dislike it because of "balance", I just don't like characters built around controlling a "pet" at all. I can easily tolerate Chain Pact Warlocks and Wizards with a Familiar because they have a lot more going on, besides their critter, but the Beastmaster is a bit too monolithic for me. That said, I would probably rather keep it anyway for those who like it, and incorporate the advanced/improved beasts into the PHB. As for additional subclasses, this is what I would do, in descending order of importance: VERY IMPORTANT Rogue: Swashbuckler. This is seriously the most solid non-PHB subclass ever, both conceptually and mechanically, it should have really been in the PHB since the start. It's perfect for a "Zorro" inspired character, and it is quite an essential option considering how Thief and Assassin have too much a criminal bent (the Thief only by name really, but still it does have an effect) and the Arcane Trickster is almost a multiclass concept. Sorcerer: Storm. I like all Sorcerers subclasses from XGtE and I could choose any of those. Generally speaking, I think the Sorcerer deserved more than only 2 subclasses in the PHB, particularly because the Chaos Mage is so awkward and requires good DM's care to work in the game, that it leads to most PHB Sorcerer players to use the Draconic bloodline. It's also very easy to imagine lots of other sorcerous archetypes, but if I were limited to 1 only, I'd go with Storm with its elemental theme because it is the easiest both conceptually and mechanically. Ranger: Horizon Walker. Similar to Sorcerer, with the Beastmaster being a very special case, most PHB Rangers end up as Hunters, so some additions are essential. And again I liked all XGtE subsclasses, so I would pick the one that has the broadest concept and potential. It also emphasizes the key "ranging" concept which is the starting point of the whole class. SOMEWHAT IMPORTANT Bard: Glamour. Two subclasses in PHB are a thin choice, even though both of them are actually awesome, but still I'd add a third one to expand the choice. With Lore being focused on knowledge, and Valor on combat, I would look into a subclass that focuses on social interaction. Here I am fairly undecided between Glamour and Whispers, but I would probably go with the first to also allow a player to emphasize the performer/artist side of the Bard class. Warlock: Celestial. Purely from a roleplaying perspective, the PHB set of subclasses seriously limits the options for a classic no-brainer Good-aligned PC. Yes, you can definitely play a Good-aligned Infernal or GOO Warlock, but as awesome as it sounds, it's not easy for a casual player. So if you like the Warlock class but don't feel like taking on a significant roleplay challenge in shades of grey, you end up always with the Fey Warlock. I would definitely add the Celestial as a second option here. Cleric: Grave. Because death is a major topic in practically all religions, but the Death domain is very clearly evil-bent, and in fact hidden in the DMG. No other clerical domain published after the PHB seemed important enough to me to have in the game but this one, even though the Cleric already has plenty of subclass options. Paladin: Redemption. I don't think the Paladin desperately needs more options and the PHB subclasses are all amazing, but I really liked this one as it provides a different take on paladinhood morality, therefore I would see it as a very nice addition to the PHB. UNIMPORTANT Fighter: none. There is certainly room for more subclasses in the PHB, but unfortunately when I look at subsclasses released afterward, those I like are too specific, and those which are broader I don't like at all. Druid: none. Despite having only 2 subclasses in the PHB, the fact that the Circle of the Land is flexible and almost counts as 8 sub-subclasses means I don't see much need for additions, even though some of the subsclasses after the PHB we quite nice. Barbarian: none. I like all XGtE subclasses but none of them is a must-have. Instead, I would rather add more beast options to the Totem subclass. Monk: none. Maybe I could consider adding the Kensei as an option for players who don't want to fight unarmed, but I think it's not really necessary given that you can already mostly manage with the PHB rules for Monk weapons. Other subclasses are pretty cool but they tend to be quite a lot specific in concept and I'd rather have broad archetypes in the PHB. Wizard: none. There could be more than the standard 8 schools of magic, but honestly there has been no Wizard subclass after the PHB I really liked at all. [/QUOTE]
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