Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I’m looking for 5e 3pp and other homebrew works based on these specific themes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9180275" data-attributes="member: 20323"><p>I highly recommend Night Below (AD&D) for lore about aboleths. It's terrific. If you're looking for stats, I have some for an Aboleth Savant - a spellcasting aboleth specialized in transmutation, conjuration, or illusion... I converted it when I was still honing my 5e monster design skills so it's a bit rough in spots...</p><p></p><p><span style="font-size: 22px">Aboleth Savant</span></p><p><em>Huge aberration, lawful evil</em></p><p><strong>Armor Class</strong> 17 (natural armor)</p><p><strong>Hit Points</strong> 170 (20d12 + 40)</p><p><strong>Speed</strong> 10ft., swim 40ft.</p><p>STR 21 (+5)</p><p>DEX 9 (- 1)</p><p>CON 15 (+2)</p><p>INT 20 (+5)</p><p>WIS 16 (+3) </p><p>CHA 18 (+4)</p><p><strong>Saving Throws </strong>Con +6, Int +8, Wis +7</p><p><strong>Skills</strong> Arcana +13, History +13, Perception +11</p><p><strong>Senses</strong> darkvision 120 ft., tremorsense 120 ft., passive Perception 21</p><p><strong>Languages</strong> Deep Speech, telepathy 120ft.</p><p><strong>Challenge </strong>13 (10,000 XP)</p><p></p><p><strong>Amphibious.</strong> The aboleth savant can breathe air and water.</p><p></p><p><strong>Mucous Cloud.</strong> While underwater, the aboleth savant is surrounded by transformative mucus. A creature that touches the aboleth savant or that hits it with a melee attack while within 5 feet of it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.</p><p></p><p><strong>Probing Telepathy.</strong> If a creature communicates telepathically with the aboleth savant, the aboleth learns the creature's greatest desires if the aboleth can see the creature.</p><p></p><p><strong>Spellcasting. </strong>The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components:</p><p>Cantrips (at-will): <em>guidance, mage hand, minor illusion, vicious mockery</em></p><p>1st level (4 slots): <em>command, detect magic, dissonant whispers, sleep</em></p><p>2nd level (3 slots): <em>crown of madness, detect thoughts, hold person</em></p><p>3rd level (3 slots): <em>dispel magic, fear, glyph of warding</em></p><p>4th level (3 slots): <em>compulsion, dominate beast, phantasmal killer</em></p><p>5th level (2 slots): <em>dominate person, telekinesis</em></p><p>6th level (1 slot): <em>mass suggestion</em></p><p></p><p><strong>Spellcasting (transmutation). </strong>The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components:</p><p>Cantrips (at-will): <em>mage hand, mending, minor illusion, shape water</em></p><p>1st level (4 slots): <em>armor of agathys, create or destroy water, detect magic, grease</em></p><p>2nd level (3 slots): <em>darkness, detect thoughts, ice knife</em></p><p>3rd level (3 slots): <em>dispel magic, glyph of warding, wall of water</em></p><p>4th level (3 slots): <em>control water, elemental bane, watery sphere</em></p><p>5th level (2 slots): <em>maelstrom, transmute rock</em></p><p>6th level (1 slot): <em>otiluke’s freezing sphere</em></p><p></p><p><strong>Spellcasting (illusion). </strong>The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components:</p><p>Cantrips (at-will): <em>dancing lights, mage hand, minor illusion, spare the dying</em></p><p>1st level (4 slots): <em>color spray, detect magic, illusory script, silent image</em></p><p>2nd level (3 slots): <em>mirror image, nystul’s magical aura, phantasmal force</em></p><p>3rd level (3 slots):<em> glyph of warding, hypnotic pattern, major image</em></p><p>4th level (3 slots): <em>greater invisibility, hallucinatory terrain, phantasmal killer</em></p><p>5th level (2 slots): <em>dream, modify memory</em></p><p>6th level (1 slot): <em>programmed illusion</em></p><p></p><p><strong>Spellcasting (conjuration). </strong>The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components:</p><p>Cantrips (at-will):<em> acid splash, eldritch blast, mage hand, minor illusion</em></p><p>1st level (4 slots): <em>arms of hadar, detect magic, fog cloud, witch bolt</em></p><p>2nd level (3 slots): <em>darkness, levitation, shatter</em></p><p>3rd level (3 slots): <em>conjure animals, glyph of warding, hunger of hadar</em></p><p>4th level (3 slots): <em>dimension door, evard’s black tentacles, vitriolic sphere</em></p><p>5th level (2 slots): <em>conjure elemental, teleportation circle</em></p><p>6th level (1 slot): <em>arcane gate</em></p><p></p><p><strong>Wounded Fury.</strong> While it has 40 hit points or fewer, the aboleth savant loses its Spellcasting ability, and instead has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.</p><p></p><p><strong>ACTIONS</strong></p><p><strong>Multiattack.</strong> The aboleth makes three tentacle attacks.</p><p></p><p><strong>Tentacle.</strong> <em>Melee Weapon Attack: </em>+9 to hit, reach 10ft., one target. <em>Hit:</em> 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be diseased. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by <em>heal</em> or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.</p><p></p><p><strong>Tail. </strong><em>Melee Weapon Attack:</em> +9 to hit, reach 10ft. one target. <em>Hit:</em> 15 (3d6 + 5) bludgeoning damage.</p><p></p><p><strong>Enslave (4/Day).</strong> The aboleth savant targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.</p><p></p><p><strong>LEGENDARY ACTIONS</strong></p><p>The aboleth savant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth savant regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Active Dominance (Costs 2 Actions). </strong>Creatures within 60 feet charmed by the aboleth savant's Enslave ability and able to “hear” the aboleth telepathically cannot repeat their saving throw versus Enslave when taking damage, unless it is psychic damage. Additionally, if they would be charmed by another creature's spell, they can repeat their save versus Enslave.</p><p></p><p><strong>Detect.</strong> The aboleth savant makes a Wisdom (Perception) check.</p><p></p><p><strong>Tail Swipe.</strong> The aboleth savant makes one tail attack.</p><p></p><p><strong>Psychic Drain (Costs 2 Actions).</strong> One creature charmed by the aboleth savant takes 14 (4d6) psychic damage, and the aboleth savant regains hit points equal to the damage the creature takes.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9180275, member: 20323"] I highly recommend Night Below (AD&D) for lore about aboleths. It's terrific. If you're looking for stats, I have some for an Aboleth Savant - a spellcasting aboleth specialized in transmutation, conjuration, or illusion... I converted it when I was still honing my 5e monster design skills so it's a bit rough in spots... [SIZE=6]Aboleth Savant[/SIZE] [I]Huge aberration, lawful evil[/I] [B]Armor Class[/B] 17 (natural armor) [B]Hit Points[/B] 170 (20d12 + 40) [B]Speed[/B] 10ft., swim 40ft. STR 21 (+5) DEX 9 (- 1) CON 15 (+2) INT 20 (+5) WIS 16 (+3) CHA 18 (+4) [B]Saving Throws [/B]Con +6, Int +8, Wis +7 [B]Skills[/B] Arcana +13, History +13, Perception +11 [B]Senses[/B] darkvision 120 ft., tremorsense 120 ft., passive Perception 21 [B]Languages[/B] Deep Speech, telepathy 120ft. [B]Challenge [/B]13 (10,000 XP) [B]Amphibious.[/B] The aboleth savant can breathe air and water. [B]Mucous Cloud.[/B] While underwater, the aboleth savant is surrounded by transformative mucus. A creature that touches the aboleth savant or that hits it with a melee attack while within 5 feet of it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. [B]Probing Telepathy.[/B] If a creature communicates telepathically with the aboleth savant, the aboleth learns the creature's greatest desires if the aboleth can see the creature. [B]Spellcasting. [/B]The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components: Cantrips (at-will): [I]guidance, mage hand, minor illusion, vicious mockery[/I] 1st level (4 slots): [I]command, detect magic, dissonant whispers, sleep[/I] 2nd level (3 slots): [I]crown of madness, detect thoughts, hold person[/I] 3rd level (3 slots): [I]dispel magic, fear, glyph of warding[/I] 4th level (3 slots): [I]compulsion, dominate beast, phantasmal killer[/I] 5th level (2 slots): [I]dominate person, telekinesis[/I] 6th level (1 slot): [I]mass suggestion[/I] [B]Spellcasting (transmutation). [/B]The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components: Cantrips (at-will): [I]mage hand, mending, minor illusion, shape water[/I] 1st level (4 slots): [I]armor of agathys, create or destroy water, detect magic, grease[/I] 2nd level (3 slots): [I]darkness, detect thoughts, ice knife[/I] 3rd level (3 slots): [I]dispel magic, glyph of warding, wall of water[/I] 4th level (3 slots): [I]control water, elemental bane, watery sphere[/I] 5th level (2 slots): [I]maelstrom, transmute rock[/I] 6th level (1 slot): [I]otiluke’s freezing sphere[/I] [B]Spellcasting (illusion). [/B]The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components: Cantrips (at-will): [I]dancing lights, mage hand, minor illusion, spare the dying[/I] 1st level (4 slots): [I]color spray, detect magic, illusory script, silent image[/I] 2nd level (3 slots): [I]mirror image, nystul’s magical aura, phantasmal force[/I] 3rd level (3 slots):[I] glyph of warding, hypnotic pattern, major image[/I] 4th level (3 slots): [I]greater invisibility, hallucinatory terrain, phantasmal killer[/I] 5th level (2 slots): [I]dream, modify memory[/I] 6th level (1 slot): [I]programmed illusion[/I] [B]Spellcasting (conjuration). [/B]The aboleth savant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared, requiring no material components: Cantrips (at-will):[I] acid splash, eldritch blast, mage hand, minor illusion[/I] 1st level (4 slots): [I]arms of hadar, detect magic, fog cloud, witch bolt[/I] 2nd level (3 slots): [I]darkness, levitation, shatter[/I] 3rd level (3 slots): [I]conjure animals, glyph of warding, hunger of hadar[/I] 4th level (3 slots): [I]dimension door, evard’s black tentacles, vitriolic sphere[/I] 5th level (2 slots): [I]conjure elemental, teleportation circle[/I] 6th level (1 slot): [I]arcane gate[/I] [B]Wounded Fury.[/B] While it has 40 hit points or fewer, the aboleth savant loses its Spellcasting ability, and instead has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack. [B]ACTIONS Multiattack.[/B] The aboleth makes three tentacle attacks. [B]Tentacle.[/B] [I]Melee Weapon Attack: [/I]+9 to hit, reach 10ft., one target. [I]Hit:[/I] 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be diseased. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by [I]heal[/I] or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. [B]Tail. [/B][I]Melee Weapon Attack:[/I] +9 to hit, reach 10ft. one target. [I]Hit:[/I] 15 (3d6 + 5) bludgeoning damage. [B]Enslave (4/Day).[/B] The aboleth savant targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. [B]LEGENDARY ACTIONS[/B] The aboleth savant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth savant regains spent legendary actions at the start of its turn. [B]Active Dominance (Costs 2 Actions). [/B]Creatures within 60 feet charmed by the aboleth savant's Enslave ability and able to “hear” the aboleth telepathically cannot repeat their saving throw versus Enslave when taking damage, unless it is psychic damage. Additionally, if they would be charmed by another creature's spell, they can repeat their save versus Enslave. [B]Detect.[/B] The aboleth savant makes a Wisdom (Perception) check. [B]Tail Swipe.[/B] The aboleth savant makes one tail attack. [B]Psychic Drain (Costs 2 Actions).[/B] One creature charmed by the aboleth savant takes 14 (4d6) psychic damage, and the aboleth savant regains hit points equal to the damage the creature takes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I’m looking for 5e 3pp and other homebrew works based on these specific themes.
Top