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"I’m that DM. . ."
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<blockquote data-quote="Celebrim" data-source="post: 8814775" data-attributes="member: 4937"><p>I'm that DM...</p><p></p><p>That never plays by the RAW because I always have problems with it.</p><p></p><p>That ends up rewriting the entire game from the engine up by the time I'm three years into a campaign resulting in PCs not needing to actually buy rule books for the game because I literally have my own rulebook at that point. Sucks to be a publisher, but at least I create demand for dice and PC miniatures. </p><p></p><p>I'm that DM that writes 50 pages of notes to run a 16-hour adventure, and then ends up totally winging the last session which is the climax because by that point I'm tired of writing.</p><p></p><p>I'm that DM that takes a quality prepublished adventure that lots of people have enjoyed and then adds 20 pages of notes to it because I felt it was clunky and had lots of holes. (Call it 'The Seth Skorkowsky Principle', because I'm not alone in this.)</p><p></p><p>I'm that DM that runs a campaign for like 8 years, then put it aside because of DM burn out "for a little while" only to end up running another equally complex campaign for the next 4 years that started out with the intention of being just something easy to prep.</p><p></p><p>That can't be a player, because dang it, why do published games have to have such badly thought-out rules that whenever I'm a player I break them like eggshells and leave the poor GM that graciously agreed to run a game for me winging everything. </p><p></p><p>That bases the in game weather on googling what's going on in a real-world location.</p><p></p><p>That improvises fantasy/sci-fi locations by googling a real-world location and making anagrams of the name or uses google translate to obscure the name.</p><p></p><p>That improvises prices by googling for the real-world equivalent and converting modern dollars to game currency.</p><p></p><p>That googles a random name generator any time I need to name a PC.</p><p></p><p>That basically is googling up the answer to everything the whole time I'm GMing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8814775, member: 4937"] I'm that DM... That never plays by the RAW because I always have problems with it. That ends up rewriting the entire game from the engine up by the time I'm three years into a campaign resulting in PCs not needing to actually buy rule books for the game because I literally have my own rulebook at that point. Sucks to be a publisher, but at least I create demand for dice and PC miniatures. I'm that DM that writes 50 pages of notes to run a 16-hour adventure, and then ends up totally winging the last session which is the climax because by that point I'm tired of writing. I'm that DM that takes a quality prepublished adventure that lots of people have enjoyed and then adds 20 pages of notes to it because I felt it was clunky and had lots of holes. (Call it 'The Seth Skorkowsky Principle', because I'm not alone in this.) I'm that DM that runs a campaign for like 8 years, then put it aside because of DM burn out "for a little while" only to end up running another equally complex campaign for the next 4 years that started out with the intention of being just something easy to prep. That can't be a player, because dang it, why do published games have to have such badly thought-out rules that whenever I'm a player I break them like eggshells and leave the poor GM that graciously agreed to run a game for me winging everything. That bases the in game weather on googling what's going on in a real-world location. That improvises fantasy/sci-fi locations by googling a real-world location and making anagrams of the name or uses google translate to obscure the name. That improvises prices by googling for the real-world equivalent and converting modern dollars to game currency. That googles a random name generator any time I need to name a PC. That basically is googling up the answer to everything the whole time I'm GMing. [/QUOTE]
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