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D&D 5E "I’m that DM. . ."


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Stormonu

Legend
I think this says it all
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RoughCoronet0

Dragon Lover
I’m the DM who was told by one of her players that their character found magic mushrooms and proceeded to look up a dozen different times of wild magic surge charts and made finding and eating these mushrooms the running gag of the campaign.
 

CleverNickName

Limit Break Dancing (He/They)
I'm that DM, the one that doesn't balance all encounters to your character's level and ability. In fact, I refuse to even try.

There are places you should avoid until you are stronger, and there are places you should avoid at all costs. When you hear rumors of a dragon circling a particular forest, or when sailors tell you that ships never return from a particular island, or when the guards remark that you "don't look strong enough" to handle whatever is inside a certain cave...those are called "hints" and you should listen to them.
 
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I'm that DM who doesn't prep properly because I kept procastinating, but manages to nonetheless convince the players that the entirely winging-it course I've sent them on is some sort of in-depth ultra-detailed deal I spent days on. They still think some stuff I made up on the spot involving a tower in a forest and alhoon was part of an elaborate subplot.

One time I managed to sideline them for an entire 3hr session simply by making up a massive extraplanar market on the 30 minute bus journey to the session, which they were of course much more interested in than saving people or bashing heads.

I do normally do prep, I swear, like real prep, except when I don't...
 

When you hear rumors of a dragon circling a particular forest, or when sailors tell you that ships never return from a particular island, or when the guards remark that you "don't look strong enough" to handle whatever is inside The Howling Spire...those are called "hints" and you should listen to them.
It's unfortunate that much of fantasy fiction, videogames, and even a lot of pre-written adventures totally undermine this common-sense approach by slapping these "omen of doom"-type things all over entirely doable encounters, and presenting them almost as an incitement to adventure.

I suppose that might result in a certain period of... adjustment... when you work with new players!
 

CleverNickName

Limit Break Dancing (He/They)
I suppose that might result in a certain period of... adjustment... when you work with new players!
It really does. I had to explain several times that "this ain't Skyrim" when they were rolling up characters, and I've written it a couple of times in the handouts and stuff. But I bet I'll still get angry emails after the first few games, about how monsters don't "belong in the game" unless the party can beat them.

Some players honestly think they should be able to step to Strahd at 1st level and win.
 
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