D&D (2024) Fey Video Critique & Alternate Perspective

Up until a few years ago goblins had zero ties to the Feywild yet are now fey, I'd say that doesn't really make any sort of logical sense except in the idea "goblins in real world myth are connected to fey, so we made them fey."
It's sort of like the same story with elves in D&D. 5e gave them a tie to the Feywild by mentioning that in Monsters of the Multiverse that they spent some time on that plane before coming to the Material Plane. And yet, they are no longer Fey even though RL myth says that they are connected to the Fey.
 

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That’s a good enough reason for me. But it’s also more interesting than goblins as boring foot soldiers of evil who are nothing but a few hit it points with a sword.
One nice aspect of this change, is that Goblinoids can readily be used as footaildiers for an Archfey BBEG that can center a Campaign, rather than just being random tribes.
 


“Kayleena Pierce-Bohen of Screen Rant called the film a "box office bomb" and said that the film's disappointing profits were due to poor marketing of the film, tough competition with The Super Mario Bros. Movie, and the fans boycotting the companies Wizards of the Coastand Hasbro.”
I'm not sure I trust film critic Kayleena Pierce-Bohen on that last claim, that significant numbers of fans were boycotting the film. Where's her evidence?

And . . . how is that relevant to this thread?
 

Yeah, so why the whole "we're doing this because it's how players are using them" gaslighting? Just come out and say, "We are changing them to fey because we like that better."

They never said that? They said they were finishing a process they began years ago (true) and that it reflects their place in classical myth and folktales (also true)

Up until a few years ago goblins had zero ties to the Feywild yet are now fey, I'd say that doesn't really make any sort of logical sense except in the idea "goblins in real world myth are connected to fey, so we made them fey."

Yeah. That's what makes sense about it. Real World myth and a lot of fantasy stories pulling on real world myth to connect Goblins to the Fey.
 

That's what makes sense about it. Real World myth and a lot of fantasy stories pulling on real world myth to connect Goblins to the Fey.
Unless the RPG in question (5e or otherwise) is following the trope Our (insert species name here) is different. The lore behind a particular monster isn't set in stone. It changes on the whims of each design team and with every homebrewed setting.
 

Unless the RPG in question (5e or otherwise) is following the trope Our (insert species name here) is different. The lore behind a particular monster isn't set in stone. It changes on the whims of each design team and with every homebrewed setting.

Okay.... and?

By that logic then Pixies, Sphinxes, Genies and more shouldn't have creature types, because the lore behind that particular monster could change at any time depending on the whims of the designer. That doesn't make for a solid foundation to base anything on.
 

They never said that? They said they were finishing a process they began years ago (true) and that it reflects their place in classical myth and folktales (also true)



Yeah. That's what makes sense about it. Real World myth and a lot of fantasy stories pulling on real world myth to connect Goblins to the Fey.
Except that D&D goblins/hobgoblins have almost nothing to do with traditional mythological goblins? You might as well start calling D&D medusa "gorgons" because that's what they are in myth.
 

Except that D&D goblins/hobgoblins have almost nothing to do with traditional mythological goblins?
Original D&D goblins were 1970s pop culture goblins. Whist humans can remain permanently stuck in the 1970s, games cannot.
You might as well start calling D&D medusa "gorgons" because that's what they are in myth.
They should certainly do that.
 

Okay.... and?

By that logic then Pixies, Sphinxes, Genies and more shouldn't have creature types, because the lore behind that particular monster could change at any time depending on the whims of the designer. That doesn't make for a solid foundation to base anything on.
And yet they still do, imagine that. It's interesting that you chose three monsters that have never been a player character species in most of D&D. Their lore probably hasn't changed much compared to say an elf's or a goblin's from edition to edition. And they probably haven't changed much from setting to setting either like the PC species either.
 

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