Jack Daniel
Legend
It's funny how long you can go before you notice little influences on dungeon design, like how the size of ordinary 8.5"x11" graph paper can constrain the size of a typical dungeon level. This was certainly the mode of thought I was in when I started working on the large dungeon at the center of my current campaign. But then, at an art store the other day, I happened to spot some double-sized graph paper and bought it on a whim. And now I'm finding that my dungeon's lower levels are (surprise, surprise!) starting to spread out further as I draw them.
This (along with a few other quirks I've started to notice) got me thinking: how do most folks out there draw their dungeons? Do they do some of the same things I do? Do you draw the rooms, and then shade in the white space between them in pencil to make them stand out better? (On a blog the other day, I saw someone recommend that after drawing dungeon maps, one should photocopy them, both to make the lines darker and more visible, and so you can edit as you go without marring the original -- quite brilliant!) Are you inclined to draw dungeon rooms in some detail, filling in things like furniture to scale; or do you just number the room and describe it in the key? Does everyone still use the traditional symbols (circled star for a statue, row of shrinking lines for stairs, etc.) for most terrain features?
Talk to me, o Dungeon Masters of EN World. How do you draw your dungeons?
This (along with a few other quirks I've started to notice) got me thinking: how do most folks out there draw their dungeons? Do they do some of the same things I do? Do you draw the rooms, and then shade in the white space between them in pencil to make them stand out better? (On a blog the other day, I saw someone recommend that after drawing dungeon maps, one should photocopy them, both to make the lines darker and more visible, and so you can edit as you go without marring the original -- quite brilliant!) Are you inclined to draw dungeon rooms in some detail, filling in things like furniture to scale; or do you just number the room and describe it in the key? Does everyone still use the traditional symbols (circled star for a statue, row of shrinking lines for stairs, etc.) for most terrain features?
Talk to me, o Dungeon Masters of EN World. How do you draw your dungeons?
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