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I allow using INT for initiative bonus, thoughts?
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<blockquote data-quote="Caliburn101" data-source="post: 7070855" data-attributes="member: 6802178"><p>I would give INT the following additional punch to make it as useful as it is in real life and stop it being a dump stat;</p><p></p><p><em>Half a character's INT modifier (round up to the next highest numeral whether a positive or negative modifier) is applied as an additional permanent modifer to Initiative.</em></p><p><em></em></p><p><em>At character generation, a number of bonus proficiencies equal to half a character's INT modifier (round up) are gained from the following list. Where proficiency already exists from background or class choices, expertise may be taken instead.</em></p><p><em></em></p><p><em>Arcana</em></p><p> <em>History</em></p><p> <em>Insight</em></p><p> <em>Investigation</em></p><p> <em>Medicine</em></p><p> <em>Nature</em></p><p> <em>Religion</em></p><p><em></em></p><p><em>Any permanent increase in the INT stat during play which increases the resulting half-proficiency allows for further skill proficiency or expertise to be gained during study in downtime.</em></p><p><em></em></p><p>Of course with the proposed rules on traps, Investigation is increasingly important as well, which makes dumb fast thieves a niche proposition for dungeoneering rather than a smart choice.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7070855, member: 6802178"] I would give INT the following additional punch to make it as useful as it is in real life and stop it being a dump stat; [I]Half a character's INT modifier (round up to the next highest numeral whether a positive or negative modifier) is applied as an additional permanent modifer to Initiative. At character generation, a number of bonus proficiencies equal to half a character's INT modifier (round up) are gained from the following list. Where proficiency already exists from background or class choices, expertise may be taken instead. Arcana History Insight Investigation Medicine Nature Religion Any permanent increase in the INT stat during play which increases the resulting half-proficiency allows for further skill proficiency or expertise to be gained during study in downtime. [/I] Of course with the proposed rules on traps, Investigation is increasingly important as well, which makes dumb fast thieves a niche proposition for dungeoneering rather than a smart choice. [/QUOTE]
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I allow using INT for initiative bonus, thoughts?
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