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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I bought GURPS 4e!!!! (and returned it the next day)
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<blockquote data-quote="Reflex" data-source="post: 1744633" data-attributes="member: 14742"><p>But is GURPS really that much more complex than D20? I sometimes wonder if it's actually a case of D20 being a more familiar system due to its influence on so many other games. Granted, making a character in GURPS is more involved because choices aren't broken down into a relatively small group of archetypes, but what is considered the 'core rules' surely contains more material than GURPS?</p><p></p><p>The problem I had with GURPS was more one of characters starting to look far too similar. Are there still only 4 stats, all of which tend (by necessity) to be rather low? Is Dex still far and away the best stat? </p><p></p><p>I tremendously enjoyed a Shadowrun game I played in that operated under the GURPS rules. I also found GURPS Martial Arts to be incredibly cinematic and yet relatively 'realistic' feeling. But my experience with all the characters ending up looking like clones of one another soured me on the system pretty quickly.</p><p></p><p>HERO (to this day arguably my favorite system for character creation and fun combats) clearly inspired much of GURPS, but while I feel GURPS handled gritty campaigns far better, it still lacked the character diversity that Champions seemed to foster. Certainly part of that can be attributed to the variety of characters possible in a superhero game, but since GURPS really did seem to emphasize lower power games, it just seemed that it could have made its area of focus feel more diverse than it did.</p><p></p><p>If 4th Edition really addresses that, I might be interested. If I'm still going to end up seeing 14 Dex characters that skimp on strength and buy P/E skills up to make called shots (making those low strengths irrelevant) and PD up to block incoming attacks (needing the same advantages to do so), I'll pass.</p></blockquote><p></p>
[QUOTE="Reflex, post: 1744633, member: 14742"] But is GURPS really that much more complex than D20? I sometimes wonder if it's actually a case of D20 being a more familiar system due to its influence on so many other games. Granted, making a character in GURPS is more involved because choices aren't broken down into a relatively small group of archetypes, but what is considered the 'core rules' surely contains more material than GURPS? The problem I had with GURPS was more one of characters starting to look far too similar. Are there still only 4 stats, all of which tend (by necessity) to be rather low? Is Dex still far and away the best stat? I tremendously enjoyed a Shadowrun game I played in that operated under the GURPS rules. I also found GURPS Martial Arts to be incredibly cinematic and yet relatively 'realistic' feeling. But my experience with all the characters ending up looking like clones of one another soured me on the system pretty quickly. HERO (to this day arguably my favorite system for character creation and fun combats) clearly inspired much of GURPS, but while I feel GURPS handled gritty campaigns far better, it still lacked the character diversity that Champions seemed to foster. Certainly part of that can be attributed to the variety of characters possible in a superhero game, but since GURPS really did seem to emphasize lower power games, it just seemed that it could have made its area of focus feel more diverse than it did. If 4th Edition really addresses that, I might be interested. If I'm still going to end up seeing 14 Dex characters that skimp on strength and buy P/E skills up to make called shots (making those low strengths irrelevant) and PD up to block incoming attacks (needing the same advantages to do so), I'll pass. [/QUOTE]
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I bought GURPS 4e!!!! (and returned it the next day)
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